{"id":414490,"date":"2025-10-02T11:42:06","date_gmt":"2025-10-02T09:42:06","guid":{"rendered":"https:\/\/www.dynseo.com\/gamification-in-mental-health-when-playing-becomes-therapeutic\/"},"modified":"2026-03-10T23:27:24","modified_gmt":"2026-03-10T22:27:24","slug":"gamification-in-mental-health-when-playing-becomes-therapeutic","status":"publish","type":"post","link":"https:\/\/www.dynseo.com\/en\/gamification-in-mental-health-when-playing-becomes-therapeutic\/","title":{"rendered":"Gamification in Mental Health: When Playing Becomes Therapeutic"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;Article HTML v8.5&#8243; _builder_version=&#8221;4.16&#8243;][et_pb_row][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243;][et_pb_code admin_label=&#8221;HTML stylis\u00e9&#8221;]<link href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@400;500;600;700;800&#038;display=swap\" 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.dynseo-cta h3{font-size:1.3rem}.dynseo-article .dynseo-intro{padding:15px 18px;margin:25px 0;font-size:1rem}.dynseo-article .dynseo-tip-box{padding:20px;margin:25px 0}.dynseo-article blockquote{padding:20px;margin:25px 0}.dynseo-article .section-divider{margin:40px 0;font-size:1.4rem;letter-spacing:12px}}\n@media(max-width:480px){.dynseo-article{font-size:15px;line-height:1.7}.dynseo-article h2{font-size:1.3rem;margin:35px 0 18px;padding-bottom:10px}.dynseo-article h3{font-size:1.1rem}.dynseo-article p{font-size:.95rem}.dynseo-article .dynseo-toc{padding:20px;margin:25px 0}.dynseo-article .dynseo-toc .toc-title{font-size:1.1rem;margin-bottom:15px}.dynseo-article .dynseo-toc li{padding:10px 12px;font-size:.9rem}.dynseo-article .dynseo-game-card{padding:18px;margin:20px 0}.dynseo-article .dynseo-game-card-image img{max-width:150px}.dynseo-article .dynseo-game-card-content h4{font-size:1.05rem}.dynseo-article .dynseo-game-card-desc{font-size:.9rem}.dynseo-article .dynseo-feature-card{padding:18px}.dynseo-article .dynseo-feature-card img{max-width:80px}.dynseo-article .dynseo-feature-card h4{font-size:1rem}.dynseo-article .dynseo-feature-card p{font-size:.85rem}.dynseo-article .dynseo-button{padding:12px 20px;font-size:.95rem}.dynseo-article .dynseo-cta{padding:20px 18px}.dynseo-article .dynseo-cta h3{font-size:1.15rem}.dynseo-article .dynseo-cta p{font-size:.9rem}.dynseo-article .dynseo-intro{padding:12px 15px;font-size:.95rem}.dynseo-article .dynseo-tip-box{padding:18px}.dynseo-article .styled-list li,.dynseo-article ul li{padding-left:22px;margin-bottom:10px;font-size:.95rem}.dynseo-article .styled-list li::before,.dynseo-article ul li::before{width:8px;height:8px;top:7px}}\n<\/style>\n<div class=\"dynseo-article\">\n<div class=\"dynseo-intro\">Mental health, this inner garden that we must cultivate with care, can sometimes seem like a difficult terrain to maintain. The motivation to take care of oneself, to follow therapy, or to perform exercises recommended by a professional can crumble in the face of fatigue, anxiety, or depression. This is where a powerful concept comes into play, borrowed from a universe that we more readily associate with entertainment than with care: gamification.<\/p>\n<p>Imagine for a moment that the tasks that seem the heaviest to you, like meditating for five minutes, jotting down your thoughts, or working on your memory, transform into missions to accomplish, challenges to overcome to earn points, badges, or unlock a higher level. The idea is not to minimize the importance of these actions, but rather to give them a more engaging framework to help you accomplish them. Gamification, or ludification in French, is the art of using game mechanics in contexts that are not games, such as education, marketing, and increasingly, health.<\/p>\n<p>This article invites you to dive into the world of gamification applied to mental health. We will see how the simple act of &#8220;playing&#8221; can become a powerful therapeutic lever, exploring its mechanisms, benefits, limitations, and taking the concrete example of our cognitive training application, <strong>CLINT, your brain coach<\/strong>.<\/p>\n<p>Before exploring its application in mental health, it is essential to understand what makes gamification so effective in influencing our behavior. It does not just make things &#8220;fun&#8221;; it directly taps into the foundations of human psychology and motivation.<\/p>\n<h3>The Mechanics of Play at the Service of Our Brain<\/h3>\n<p>Gamification relies on the integration of game elements into a process or application. These elements are designed to stimulate our engagement in a predictable manner. Think of the video games that captivate you: they all use a combination of these mechanics.<\/p>\n<ul>\n<li><strong>Points and Scores:<\/strong> They provide immediate and quantifiable feedback on your performance. Every correct answer, every completed task earns you points, materializing your progress in a tangible way.<\/li>\n<li><strong>Levels and Progression:<\/strong> Starting at level 1 and climbing the ranks creates a sense of mastery and accomplishment. Each new level is proof of your evolution and encourages you to continue.<\/li>\n<li><strong>Badges and Rewards:<\/strong> These virtual trophies celebrate your successes, whether it&#8217;s regular use of the app (&#8220;7-day streak!&#8221;), achieving a goal, or mastering a new skill. They act as markers of recognition.<\/li>\n<li><strong>Leaderboards (optional):<\/strong> Comparing yourself to others can be a powerful motivator for some people, introducing a spirit of friendly competition.<\/li>\n<li><strong>Challenges and Quests:<\/strong> Transforming a simple task into a &#8220;mission of the day&#8221; gives it meaning and a clear objective, making it less abstract and easier to undertake.<\/li>\n<\/ul>\n<h3>The Psychology Behind Play: Motivation and Reward<\/h3>\n<p>If these mechanisms work, it&#8217;s because they activate the reward circuit in our brain. When we accomplish a task and receive a reward (even virtual, like points), our brain releases dopamine, a neurotransmitter associated with pleasure and motivation. It is this same pleasant sensation that drives us to want to repeat the action.<\/p>\n<p>Gamification plays on two types of motivation:<\/p>\n<ul>\n<li><strong>Extrinsic Motivation:<\/strong> This is the motivation that comes from outside, like the desire to earn a badge or reach the top of a leaderboard.<\/li>\n<li><strong>Intrinsic Motivation:<\/strong> This is the motivation that comes from within, the pleasure one feels in mastering a skill or the sense of pride after overcoming a challenge.<\/li>\n<\/ul>\n<p>A well-designed gamification system starts by using extrinsic rewards to encourage you to get started, then gradually helps you develop intrinsic motivation. You will no longer do the exercise for the points, but for the well-being and sense of control it provides.<\/p>\n<h3>More Than Just Entertainment<\/h3>\n<p>It is crucial not to confuse a gamified application with a simple game. A game primarily aims for entertainment. A gamified mental health application, like <strong>CLINT, your brain coach<\/strong>, has a therapeutic or training objective. The game is not the end goal; it is the vehicle. It is the spoonful of sugar that helps the medicine go down, to borrow a famous image. Gamification is a design tool intended to encourage positive and sustainable behavior.<\/div>\n<nav class=\"dynseo-toc\">\n<div class=\"toc-title\">\ud83d\udccb Sommaire<\/div>\n<ol>\n<li style=\"border-left:4px solid #ffeca7\"><a href=\"#section-1\">The Application of Gamification in Mental Health<\/a><\/li>\n<li style=\"border-left:4px solid #e73469\"><a href=\"#section-2\">The Concrete Benefits for the User<\/a><\/li>\n<li style=\"border-left:4px solid #a9e2e4\"><a href=\"#section-3\">CLINT, Your Brain Coach: A Practical Example of Successful Gamification<\/a><\/li>\n<li style=\"border-left:4px solid #5e5ed7\"><a href=\"#section-4\">The Limitations and Ethical Considerations<\/a><\/li>\n<\/ol>\n<\/nav>\n<section class=\"dynseo-section\">\n<h2 id=\"section-1\">The Application of Gamification in Mental Health<\/h2>\n<p>Now that the foundations are laid, let\u2019s see how these principles apply concretely to support your mental well-being. Play then becomes an entry point to address sometimes difficult topics and to build healthy habits.<\/p>\n<h3>Overcoming Inertia and Procrastination<\/h3>\n<p>One of the most common and debilitating symptoms of depression or anxiety is apathy, this difficulty in initiating action. The smallest task can feel like an insurmountable mountain. Gamification acts as a mountain guide. It breaks the ascent into very small steps.<\/p>\n<p>Instead of setting the vague goal of &#8220;better managing your stress,&#8221; a gamified application could offer you a quest: &#8220;Complete 3 minutes of guided breathing and earn 50 experience points.&#8221; This goal is clear, short, and the reward is immediate. By succeeding in this micro-task, you trigger a virtuous cycle: the small victory generates dopamine, giving you a bit more energy and motivation for the next task.<\/p>\n<h3>Making Therapy More Engaging<\/h3>\n<p>Cognitive-behavioral therapies (CBT), for example, are very effective but require significant personal work between sessions: keeping a thought journal, gradually exposing oneself to anxiety-provoking situations, etc. For many, these &#8220;assignments&#8221; can be tedious and are often abandoned, reducing the effectiveness of therapy.<\/p>\n<p>A gamified companion app can transform these exercises. Filling out your thought journal could unlock a new customization element for your avatar. Completing an exposure exercise could earn you a &#8220;Courage&#8221; badge. This playful wrapping does not change the essence of the exercise, but it radically alters the perception and encourages adherence to treatment in the long term.<\/p>\n<h3>Developing Cognitive and Emotional Skills<\/h3>\n<p>Mental health is not just the absence of illness; it also involves the presence of strong skills to face life\u2019s challenges. This includes cognitive skills such as attention, working memory, mental flexibility, and problem-solving. These functions are like the muscles of your brain. A lack of training can weaken them, which can exacerbate rumination, difficulty concentrating, or decision-making.<\/p>\n<p>This is precisely where tools like <strong>CLINT, your brain coach<\/strong> come into play. Our application is designed to transform the training of these essential cognitive skills into a stimulating and playful experience. Instead of forcing yourself to do repetitive and austere exercises, CLINT offers you engaging mini-games, each targeting a specific cognitive function. By playing, you are not just passing the time: you are actively strengthening the foundations of your mental resilience.<br \/>\n<\/section>\n<section class=\"dynseo-section\">\n<h2 id=\"section-2\">The Concrete Benefits for the User<\/h2>\n<p><img decoding=\"async\" id=\"3\" style=\"max-width: 100%; display: block; margin-left: auto; margin-right: auto; width: 70%;\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2025\/09\/abcdhe-17.jpg\" alt=\"Gamification\" \/><\/p>\n<p>Adopting a playful approach to mental health is not a gimmick. The benefits for you, as a user, are real and measurable. They touch on both your engagement in your care journey and your perception of yourself.<\/p>\n<h3>Better Adherence to Care Programs<\/h3>\n<p>The main challenge of many mental health interventions, whether digital or face-to-face, is dropout. It is estimated that the dropout rate in psychotherapy can be significant. Gamification increases user retention. The desire to maintain a &#8220;streak,&#8221; to unlock the next reward, or to see your progress bar fill keeps the user engaged day after day. This regularity is the key to success in building new neural and behavioral habits.<\/p>\n<h3>A Sense of Accomplishment and Control<\/h3>\n<p>In the face of disorders like anxiety or depression, one can easily feel passive, as if the illness controls us. <b>Gamification reverses this paradigm.<\/b> You are no longer a patient undergoing treatment, but an active player progressing in your own quest.<\/p>\n<p>Every level gained, every challenge completed is tangible proof of your efforts and abilities. It is a powerful metaphor: you are building your own &#8220;skill tree&#8221; for your well-being. This sense of agency, the feeling that you have control and that your actions have a direct impact, is in itself deeply therapeutic.<\/p>\n<h3>Destigmatizing Mental Disorders<\/h3>\n<p>Talking about &#8220;playing&#8221; to train your brain or manage your emotions helps destigmatize mental health. It brings it closer to other areas where training is viewed positively, such as sports or learning a musical instrument. Using an app like <strong>CLINT<\/strong> on your phone is a proactive, personal, and discreet approach. It normalizes the act of taking care of your mind, just as one takes care of their body by going to the gym.<br \/>\n<\/section>\n<section class=\"dynseo-section\">\n<h2 id=\"section-3\">CLINT, Your Brain Coach: A Practical Example of Successful Gamification<\/h2>\n<p>To concretely illustrate how these principles come to life, let\u2019s take a look at our application, <strong>CLINT, your brain coach<\/strong>. CLINT has been entirely designed around the idea that cognitive training should be as motivating as it is effective.<\/p>\n<h3>How CLINT Transforms Cognitive Training into Play<\/h3>\n<p>The goal of CLINT is to strengthen your key cognitive functions. To achieve this without it becoming a chore, we have integrated several game mechanics at the heart of the experience.<\/p>\n<ul class=\"styled-list\">\n<li><strong>A personalized program in the form of daily quests:<\/strong> Every day, CLINT offers you a series of mini-games, presented not as a list of exercises, but as your &#8220;mission of the day.&#8221; <\/li>\n<li><strong>A visual and encouraging progress tracking:<\/strong> After each game, you immediately see your score, and your progress is displayed on clear graphs. This allows you to visualize your improvements over time, which is extremely rewarding.<\/li>\n<li><strong>Points and a leveling system:<\/strong> Each session earns you experience points that level you up. This simple yet effective system gives you a short-term goal and materializes your investment.<\/li>\n<li><strong>Constant feedback:<\/strong> CLINT guides and encourages you. The instructions are clear, and the tone is always supportive, creating a safe learning environment where mistakes are part of the process.<\/li>\n<\/ul>\n<h3>The Skills Targeted by CLINT<\/h3>\n<p>CLINT&#8217;s games are not chosen at random. Each is designed to target one or more executive functions essential to your mental balance. For example, a working memory game will help you better retain short-term information, a useful skill for following a conversation or organizing your thoughts. A cognitive flexibility game will train you to switch from one task to another more easily, which can help you break out of negative thought loops (ruminations). By strengthening these core skills, you equip yourself with fundamental tools to better regulate your emotions and navigate the complexities of daily life.<\/p>\n<h3>The Importance of Adaptive Difficulty<\/h3>\n<p>A key feature of CLINT, inspired by the best game designs, is adaptive difficulty. The games adjust to your performance level in real-time. If you succeed easily, the difficulty increases to continue challenging you. If you encounter difficulties, it decreases slightly to avoid frustration and discouragement. This keeps you in a state of &#8220;flow,&#8221; that optimal concentration state where the challenge is perfectly balanced with your skills, making the experience both enjoyable and effective.<br \/>\n<\/section>\n<div class=\"section-divider\">\u25c6 \u25c6 \u25c6<\/div>\n<section class=\"dynseo-section\">\n<h2 id=\"section-4\">The Limitations and Ethical Considerations<\/h2>\n<p>Despite its many advantages, it is important to maintain a realistic and critical view of gamification in mental health. Like any tool, it has its limits and must be used wisely.<\/p>\n<h3>Gamification is Not a Miracle Solution<\/h3>\n<p>It is absolutely crucial to understand that a gamified application, no matter how well designed, does not replace therapy with a psychologist or psychiatrist, nor medication treatment when necessary. <b>These applications are supportive tools, valuable allies in your journey.<\/b> They can complement therapy, help maintain gains between sessions, or serve as an accessible first step for those who are not yet ready to consult. They should be seen as a piece of the puzzle of your well-being, not the entire puzzle.<\/p>\n<h3>The Risk of Purely Extrinsic Motivation<\/h3>\n<p>The danger of gamification is making the user dependent on external rewards (points, badges) at the expense of internal motivation. If a person only performs their breathing exercises to earn their daily badge, what happens the day the reward no longer seems motivating enough? A good gamification design must gradually lead the user to feel the intrinsic benefits of the practice itself, so that motivation becomes autonomous.<\/p>\n<h3>Data Protection and Privacy<\/h3>\n<p>Mental health applications deal with extremely personal and sensitive data. It is the responsibility of developers to ensure impeccable confidentiality and security. Before using an application, always check its privacy policy. Ensure that your data is anonymized and not shared without your explicit consent. <b>Serious applications like <strong>CLINT<\/strong> place the protection of your data at the heart of their priorities.<\/b><\/p>\n<p>In conclusion, gamification is much more than a trend. It is a thoughtful approach that relies on a deep understanding of human psychology to make the path to mental well-being more accessible, engaging, and less intimidating. By transforming efforts into challenges and progress into rewards, it gives you back the leading role in your own story.<\/p>\n<p>Tools like <strong>CLINT, your brain coach<\/strong>, embody this promise: to offer you a playful and effective way to build the cognitive skills that are the foundation of your resilience. So, the next time you hesitate to take a few minutes for yourself, remember that play can be one of the most serious acts you can take for your mental health. You are the hero of your own adventure, and these tools are just companions on the road to help you win the game.<\/p>\n<p>The article &#8220;Gamification in Mental Health: When Playing Becomes Therapeutic&#8221; explores how games can be used as therapeutic tools to improve mental health. A related article that could enrich this discussion is this one, which focuses on suitable activities for caregivers working with the elderly. It highlights the importance of offering stimulating and engaging activities, which aligns with the idea that play can have beneficial effects on individuals&#8217; mental and physical well-being.<\/p>\n<p><a id=\"signupButton\" style=\"margin-top: 30px; margin-bottom: 30px; padding: 10px 20px; font-size: 14px; font-weight: 500; color: white; background-color: #537dd0; border: none; border-radius: 5px; box-shadow: #204a9d 0px 2px 0px; cursor: pointer; transition: all 0.1s ease; display: block; margin: 0 auto; max-width: 150px; text-align: center; text-decoration: none;\" href=\"https:\/\/www.dynseo.com\/en\/brain-games-apps\/clint-brain-games-for-adults\/\">Discover CLINT <\/a><\/section>\n<\/div>\n<p>[\/et_pb_code][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243;][et_pb_row][et_pb_column type=&#8221;4_4&#8243;][et_pb_code]<script type=\"application\/ld+json\">{\"@context\":\"https:\/\/schema.org\",\"@type\":\"FAQPage\",\"mainEntity\":[{\"@type\":\"Question\",\"name\":\"What is gamification in the context of mental health?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Gamification in mental health is the art of using game mechanics in therapeutic contexts. 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It's a versatile approach that applies game mechanics to non-game contexts to increase engagement and motivation.\"}}]}<\/script>[\/et_pb_code][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p><div class=\"et_pb_row et_pb_row_0 et_pb_row_empty\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_pb_row et_pb_row_1 et_pb_row_empty\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><\/p>\n","protected":false},"author":4,"featured_media":325155,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"<div class=\"row animated fadeInUp delay4 duration2 rdk-mb\"><img class=\"alignnone wp-image-23209 size-full\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2019\/09\/StimArt-Joe-Dynseo.png \" alt=\"entrainement c\u00e9r\u00e9bral\" width=\"1648\" height=\"774\"><\/div>\r\n<div class=\"row rdk-mb rdk-mt\">\r\n<div class=\"hidden-lg hidden-md col-sm-12 col-xs-12 animated fadeInUp duration1\"><img class=\"aligncenter\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"300\" height=\"287\"><\/div>\r\n<div class=\"col-lg-3 col-md-3 col-sm-6 col-xs-12 rdkp0\">\r\n<ul class=\"rdk-items left\">\r\n<li class=\"animated fadeInLeft duration1 eds-on-scroll\"><img class=\"img-heading\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\"><\/li>\r\n<li class=\"animated fadeInLeft duration1 eds-on-scroll\">Un programme d\u2019entra\u00eenement c\u00e9r\u00e9bral, utilisant des jeux ludiques et culturels. Ce programme a d\u2019ailleurs \u00e9t\u00e9 labellis\u00e9 MedAppCare, et une \u00e9tude scientifique sur 6 mois a montr\u00e9 des r\u00e9sultats tr\u00e8s positifs.<\/li>\r\n<li class=\"animated fadeInLeft delay1 duration1 eds-on-scroll\"><img class=\"img-heading\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\"><\/li>\r\n<li class=\"animated fadeInLeft delay1 duration1 eds-on-scroll\">Des niveaux de difficult\u00e9 croissants pour progresser \u00e0 votre rythme et vous fixer de nouveaux objectifs.<\/li>\r\n<li class=\"animated fadeInLeft delay2 duration1 eds-on-scroll\"><img class=\"img-heading\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2019\/10\/Joe-nouveaut\u00e9-Autisme-handicap-atelier-cognitif-activit\u00e9-cognitive-stimulation-cognitive-ergoth\u00e9rapeute-atelier-personne-ag\u00e9e-activit\u00e9s-pour-seniors-motricit\u00e9-motricit\u00e9-fine.jpg\"><\/li>\r\n<li class=\"animated fadeInLeft delay2 duration1 eds-on-scroll\">Les jeux seront mis \u00e0 jour r\u00e9guli\u00e8rement, et de nouvelles activit\u00e9s seront propos\u00e9es.<\/li>\r\n<\/ul>\r\n<\/div>\r\n<div class=\"col-lg-6 col-md-6 hidden-sm hidden-xs animated fadeInUp duration1 eds-on-scroll\"><img class=\"aligncenter size-full wp-image-23241\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"1280\" height=\"720\"><\/div>\r\n<div class=\"col-lg-3 col-md-3 col-sm-6 col-xs-12 rdkp0\">\r\n<ul class=\"rdk-items right\">\r\n<li class=\"animated fadeInRight duration1 eds-on-scroll\"><img class=\"img-heading\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\"><\/li>\r\n<li class=\"animated fadeInRight duration1 eds-on-scroll\">D\u00e9fiez vos amis \u00e0 distance ou un membre de la communaut\u00e9 !<\/li>\r\n<li class=\"animated fadeInRight delay1 duration1 eds-on-scroll\"><img class=\"img-heading\" src=\" https:\/\/www.dynseo.com\/wp-content\/uploads\/2019\/10\/Joe-suivie-de-suzie-Autisme-handicap-atelier-cognitif-activit\u00e9-cognitive-stimulation-cognitive-ergoth\u00e9rapeute-atelier-personne-ag\u00e9e-activit\u00e9s-pour-seniors-motricit\u00e9-motricit\u00e9-fine.jpg\"><\/li>\r\n<li class=\"animated fadeInRight delay1 duration1 eds-on-scroll\">Vous pourrez suivre vos performances et progressions au sein de l\u2019application. Suzie, votre coach c\u00e9r\u00e9bral, vous fera \u00e9galement chaque lundi une analyse de vos performances<\/li>\r\n<li class=\"animated fadeInRight delay2 duration1 eds-on-scroll\"><img class=\"img-heading\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2019\/09\/StimArt-Joe-D3-jeux-de-m\u00e9moire-jeux-de-logique-jeux-de-m\u00e9moire-pour-seniors-jeux-cerebraux-pour-seniors-jeux-personnes-ag\u00e9es-alzheimer-activit\u00e9s-alzheimer-activit\u00e9s-senior-activit\u00e9s-pour-seniors.png\"><\/li>\r\n<li class=\"animated fadeInRight delay2 duration1 eds-on-scroll\">Disponible au format smartphone ou tablette, Joe fonctionne sans internet. Id\u00e9al pour l\u2019emporter avec vous !<\/li>\r\n<\/ul>\r\n<\/div>\r\n<\/div>\r\n<div class=\"row rdk-mb rdk-mt\">\r\n<div class=\"rdk-download animated fadeInUp duration1 eds-on-scroll\">\r\n<p>\u00a0<\/p>\r\n<p>[row]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.dynseo.stimart.joe\"><img class=\"wp-image-23591 aligncenter\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"245\" height=\"93\"><\/a><br>[\/column]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><a href=\"https:\/\/itunes.apple.com\/fr\/app\/stimart-joe\/id1000639419?mt=8\"><img class=\"wp-image-23588 aligncenter\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"245\" height=\"93\"><\/a><\/p>\r\n<p>\u00a0<\/p>\r\n<p>\u00a0<\/p>\r\n<p>[\/column]<br>[\/row]<\/p>\r\n<p>\u00a0<\/p>\r\n<p style=\"text-align: justify;\">Avec JOE, suivez un programme d'entra\u00eenement c\u00e9r\u00e9bral, afin de faire travailler votre m\u00e9moire, votre logique, votre attention, votre concentration, votre agilit\u00e9 mentale, ainsi que votre bien-\u00eatre au quotidien. Par le biais de jeux de m\u00e9moire ludiques et culturels, l'entra\u00eenement c\u00e9r\u00e9bral sera toujours un plaisir ! Une plateforme de suivi vous permettra de suivre vos progressions et ainsi vous pouvez vous fixer des objectifs \u00e0 atteindre.<\/p>\r\n<p>\u00a0<\/p>\r\n<h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">UN PROGRAMME DE JEUX DE M\u00c9MOIRE ADAPT<\/span><span style=\"color: #526fa1;\">\u00c9 <\/span><span style=\"color: #526fa1;\">A CHAQUE CULTURE <\/span><\/strong><\/h2>\r\n<p style=\"text-align: justify;\">En plus de la version fran\u00e7aise, d'autres versions adapt\u00e9es \u00e0 chaque culture sont aussi disponibles : la version qu\u00e9b\u00e9coise, suisse, belge, luxembourgeoise et antillaise.<\/p>\r\n<p style=\"text-align: justify;\">Chaque jeu a \u00e9t\u00e9 \u00e9labor\u00e9 en partenariat avec des professionnels de sant\u00e9, afin de s\u2019assurer que toutes les fonctions cognitives soient bien stimul\u00e9es : la concentration, l\u2019attention, la m\u00e9moire visuo-spatiale, la mise en place de strat\u00e9gie, la m\u00e9moire de travail, la rapidit\u00e9, etc. Le programme vise ainsi \u00e0 am\u00e9liorer les performances intellectuelles, l\u2019autonomie cognitive, et ainsi offre une meilleure qualit\u00e9 de vie.<\/p>\r\n<p>\u00a0<\/p>\r\n<h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">PLUS DE 25 JEUX DE M\u00c9MOIRE POUR ENTRA\u00ceNER VOTRE CERVEAU\u00a0<\/span><\/strong><\/h2>\r\n<p style=\"text-align: justify;\"><strong>Le programme d\u2019entra\u00eenement c\u00e9r\u00e9bral JOE comporte aujourd\u2019hui 25 jeux, et est mis \u00e0 jour tous les mois, avec des nouveaut\u00e9s.<\/strong><\/p>\r\n<p style=\"text-align: justify;\">Les jeux de m\u00e9moire sont un m\u00e9lange entre des jeux culturels (quizz de culture g\u00e9n\u00e9rale, de la chronologie des \u00e9v\u00e9nements, de la litt\u00e9rature, \u2026) et des jeux de r\u00e9flexes et d\u2019attention.<\/p>\r\n<p>\u00a0<\/p>\r\n<p>[row]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28120 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Le-promeneur-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><b style=\"color: #007f7f;\"><span style=\"color: #526fa1;\">Le Promeneur<\/span>\u00a0<\/b>: un jeu o\u00f9 vous devez aider le promeneur \u00e0 retrouver son chemin. Attention, vous disposez de nombreuses pi\u00e8ces mais certaines n\u2019ont pas d\u2019utilit\u00e9 et sont en trop ! Ce jeu fait travailler la logique, ainsi que le rep\u00e9rage visuo-spatial.<\/p>\r\n<p style=\"text-align: center;\">[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28144 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Quizzle-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #526fa1;\"><strong>Quizzle<\/strong><\/span> : un jeu o\u00f9 vous testez votre culture g\u00e9n\u00e9rale ! R\u00e9pondez \u00e0 de nombreuses questions d\u2019histoire, g\u00e9ographie, cin\u00e9ma etc\u2026 pour d\u00e9couvrir l\u2019image cach\u00e9e. Ce jeu fait appel \u00e0 votre m\u00e9moire ancienne !<\/p>\r\n<p style=\"text-align: center;\">[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28095 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/ColorForm-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #526fa1;\"><strong>ColorForm<\/strong><\/span>\u00a0: un jeu o\u00f9 il faut rapidement trouver la m\u00eame forme et\/ou couleur que dans l\u2019exemple. Ce jeu se joue aussi en multijoueur. Ce jeu fait appel \u00e0 votre concentration, votre m\u00e9moire visuelle mais aussi votre rep\u00e9rage visuo-spatial.<\/p>\r\n<p style=\"text-align: center;\">[\/column]<br>[\/row]<\/p>\r\n<p style=\"text-align: center;\">\r\n<\/p><p>[row]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p><span style=\"color: #526fa1;\"><img class=\"aligncenter wp-image-28083 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Calculus-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/span><\/p>\r\n<p><span style=\"color: #526fa1;\"><strong>Calculus<\/strong><\/span>\u00a0: un jeu de calcul mental o\u00f9 il faut r\u00e9soudre des op\u00e9rations. Deux modes de jeux sont propos\u00e9s : r\u00e9ponse avec 4 propositions ou r\u00e9ponse libre.<\/p>\r\n<p>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28160 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Sudoku-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #526fa1;\"><strong>Sudoku<\/strong><\/span>\u00a0: le c\u00e9l\u00e8bre jeu de casse-t\u00eate japonais o\u00f9 il faut remplir la grille avec les chiffres correspondants. Pour plus de divertissement, un mode o\u00f9 il faut remplir avec des formes est \u00e9galement pr\u00e9sent !<\/p>\r\n<p>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28087 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Cascade-Infernale-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #007f7f;\"><span style=\"color: #526fa1;\"><strong>Cascade Infernale <\/strong><\/span><span style=\"color: #333333;\">: Sur Cascade, il faut cocher les diff\u00e9rences sur les symboles qui d\u00e9filent \u00e0 l'\u00e9cran ! Ce jeu fait travailler l'attention, les fonctions ex\u00e9cutives, la rapidit\u00e9, ainsi que le rep\u00e9rage visuo-spatial.<\/span><\/span><\/p>\r\n<p>[\/column]<br>[\/row]<\/p>\r\n<p>\u00a0<\/p>\r\n<p>[row]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28185 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Mamie-Cuisine-2-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #526fa1;\"><span style=\"caret-color: #007f7f; font-weight: 600;\">Mamie<\/span><b>\u00a0Cuisine<\/b><\/span> : un jeu o\u00f9 il faut retenir les recettes de cuisine, comme ici la recette de la daube de boeuf, en se rappelant de toutes les quantit\u00e9s. Ce jeu fait travailler la m\u00e9moire s\u00e9mantique, la m\u00e9moire \u00e9pisodique, la m\u00e9moire autobiographique, ainsi que la m\u00e9moire de travail\u2026 et la gourmandise !<\/p>\r\n<p>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28168 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Tour-du-Monde-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #007f7f;\"><strong><span style=\"color: #526fa1;\">Tour du Monde<\/span>\u00a0<\/strong><\/span>: un jeu o\u00f9 il faut placer les pays Europ\u00e9ens sur la carte. Si vous ne savez pas, vous pouvez d\u00e9penser vos \u201cp\u00e9pettes\u201d gagn\u00e9es, afin d\u2019obtenir des indices. Alors o\u00f9 se situe le Royaume-Uni ? Ce jeu fait travailler la m\u00e9moire s\u00e9mantique, mais aussi le rep\u00e9rage visuo-spatial, les gnosies visuelles et la m\u00e9moire visuelle.<\/p>\r\n<p>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28189 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Chasse-\u00e0-lintru-300x201.png\" alt=\"\" width=\"300\" height=\"201\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #007f7f;\"><strong><span style=\"color: #526fa1;\">Chasse \u00e0 l'Intrus<\/span>\u00a0<\/strong><\/span>: comme son nom l\u2019indique, il faut retrouver l\u2019intrus parmi les 4 propositions. Ce jeu peut de plus \u00eatre utilis\u00e9 en multijoueur et vous permet d'affronter d'autres joueurs de la communaut\u00e9 en ligne.<\/p>\r\n<p>[\/column]<br>[\/row]<\/p>\r\n<p style=\"text-align: center;\">\r\n<\/p><h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">STIM'ART JOE EN 1 MINUTE <\/span><\/strong><\/h2>\r\n<p style=\"text-align: left;\">[row]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><iframe src=\"https:\/\/www.youtube.com\/embed\/CSIagrMgq-c\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><br>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p>[\/column]<br>[\/row]<\/p>\r\n<p>\u00a0<\/p>\r\n<h2 style=\"text-align: center;\"><span style=\"color: #526fa1;\"><strong>UN SUIVI PERSONNALISE AVEC SUZIE<\/strong>\u00a0<\/span><\/h2>\r\n<p>[row]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" mdclear=\"yes\" ]<\/p>\r\n<p style=\"text-align: justify;\">Ce ne sont pas que des jeux ! En effet l\u2019int\u00e9r\u00eat est de pouvoir mesurer ses performances et rep\u00e9rer ses fragilit\u00e9s. Au sein de l\u2019application, vous avez acc\u00e8s \u00e0 une partie simplifi\u00e9e de vos r\u00e9sultats : niveaux de difficult\u00e9, jeux favoris, taux de r\u00e9ussite, nombre de parties jou\u00e9es mais aussi\u2026 aux fonctions cognitives travaill\u00e9es pour chaque jeu.<\/p>\r\n<p style=\"text-align: justify;\"><span style=\"color: #526fa1;\"><strong>De quoi suivre vos progr\u00e8s au quotidien et construire un programme d\u2019entra\u00eenement c\u00e9r\u00e9bral selon vos besoins.<\/strong><\/span><\/p>\r\n<p>De plus, <span style=\"color: #526fa1;\"><strong>Suzie votre coach c\u00e9r\u00e9bral<\/strong><\/span>, vous enverra tous les lundis matins un bilan de votre semaine, et vous conseillera sur les jeux de m\u00e9moire \u00e0 utiliser en fonction des objectifs \u00e0 atteindre.<\/p>\r\n<p><img class=\"aligncenter  wp-image-18725\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"192\" height=\"158\"><\/p>\r\n<p style=\"text-align: justify;\">\r\n<\/p><p>[\/column]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><img class=\"aligncenter wp-image-10139\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2018\/10\/Ecran-statistiques.png\" alt=\"jeux ludiques et culturels senior\" width=\"573\" height=\"382\"><br>[\/column]<br>[\/row]<\/p>\r\n<h2 style=\"text-align: center;\">\u00a0<\/h2>\r\n<h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">UN ENTRAINEMENT C\u00c9R\u00c9BRAL COMPLET <\/span><\/strong><\/h2>\r\n<ul>\r\n<li>Une application mise \u00e0 jour r\u00e9guli\u00e8rement<img class=\"size-full wp-image-10142 alignright\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"400\" height=\"151\"><\/li>\r\n<li>Une ergonomie est simple et intuitive<\/li>\r\n<li>Les jeux fonctionnent sans Wifi<\/li>\r\n<li>Possibilit\u00e9 de jouer \u00e0 plusieurs sur la m\u00eame tablette, et m\u00eame \u00e0 distance !<\/li>\r\n<\/ul>\r\n<h3><span style=\"color: #526fa1;\">Une \u00e9tude scientifique<\/span><\/h3>\r\n<p>[row]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br>Une \u00e9tude scientifique \"Adoption and Use of a Mobile Health Application in Older Adults for Cognitive Stimulation\" - Etude r\u00e9alis\u00e9e par Mobin YASINI et Guillaume MARCHAND - sur l'adoption et l'utilisation du programme de stimulation cognitive Stim'Art a d\u00e9montr\u00e9 les \u00e9l\u00e9ments suivants :<\/p>\r\n<ul>\r\n<li>Un\u00a0<span style=\"color: #007f7f;\"><strong><span style=\"color: #526fa1;\">taux de r\u00e9ussite globale en progr\u00e8s<\/span><\/strong><\/span>\u00a0qui atteint 70,84% au bout de 6 mois<\/li>\r\n<li>Une\u00a0<span style=\"color: #526fa1;\"><strong>\u00e9volution du bien-\u00eatre<\/strong><\/span><\/li>\r\n<\/ul>\r\n<p><a href=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2018\/10\/Etudes-DMD-StimArt.pdf\"><img class=\"aligncenter wp-image-28735 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/04\/Bouton-en-savoir-plus-300x90.png\" alt=\"\" width=\"300\" height=\"90\"><\/a><br>[\/column]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><img class=\"wp-image-10244 aligncenter\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2018\/10\/VisuelFinalEtudeClinique.png\" alt=\"\" width=\"653\" height=\"404\"><br>[\/column]<br>[\/row]<\/p>\r\n<p>\u00a0<\/p>\r\n<h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">ABONNEZ-VOUS A PRIX DOUX\u00a0<\/span><\/strong><\/h2>\r\n<p>[ARPrice id=112]<\/p>\r\n<h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">LA JOE FAMILY<\/span><\/strong><\/h2>\r\n<h3>[ARPrice id=115]<\/h3>\r\n<h3>\u00a0<\/h3>\r\n<h3 style=\"text-align: center;\"><span style=\"color: #526fa1;\"><span style=\"color: #526fa1;\">TOUTE LA FAMILLE SOUHAITE JOUER A JOE ? <span style=\"font-size: 18.72px;\">D\u00c9COUVREZ<\/span> STIM'ART FAMILLE<\/span> <\/span><br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/h3>\r\n<p>Le b\u00e9n\u00e9ficiaire du cadeau Stim\u2019Art Famille, <span style=\"color: #526fa1;\"><strong>le chef de famille<\/strong>,<\/span>\u00a0 obtient un an d\u2019abonnement \u00e0 notre programme de jeux de m\u00e9moire Stim\u2019Art JOE. Il obtient \u00e9galement 6 cartes Famille, qu\u2019il va pouvoir distribuer \u00e0 6 joueurs de son choix, qui vont alors jouer en \u00e9quipe et constituer une famille.<\/p>\r\n<p>Chaque joueur re\u00e7oit alors une carte, avec la d\u00e9marche \u00e0 suivre :<\/p>\r\n<ul>\r\n<li>Il devra alors t\u00e9l\u00e9charger l\u2019application \u201cFamily Joe\u201d sur son smartphone ou sa tablette (Android ou Apple)<\/li>\r\n<li>Il rentrera le code Famille inscrit sur sa carte,<\/li>\r\n<li>Il rejoindra sa famille et pourra d\u00e9fier ses proches ou d\u2019autres familles<\/li>\r\n<\/ul>\r\n<p>[\/column]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><img class=\" wp-image-10141 aligncenter\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"384\" height=\"242\"><\/p>\r\n<p><a href=\"https:\/\/www.dynseo.com\/jeux-de-memoire\/stimart-famille-jeux-en-ligne\/\"><img class=\"aligncenter wp-image-28735 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/04\/Bouton-en-savoir-plus-300x90.png\" alt=\"\" width=\"300\" height=\"90\"><\/a>[\/column]<\/p>\r\n<p>\u00a0<\/p><\/div><\/div>\r\n\r\n\r\n<h2>\u00a0<\/h2>\r\n\r\n\r\n\r\n\r\n\r\n","_et_gb_content_width":"","footnotes":""},"categories":[3119],"tags":[],"class_list":["post-414490","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mental-health"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gamification in Mental Health: When ... | Mental health 2025<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.dynseo.com\/en\/gamification-in-mental-health-when-playing-becomes-therapeutic\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" 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