{"id":456627,"date":"2025-12-26T15:02:33","date_gmt":"2025-12-26T14:02:33","guid":{"rendered":"https:\/\/www.dynseo.com\/supporting-adolescents-with-dyslexia\/"},"modified":"2026-01-04T15:58:56","modified_gmt":"2026-01-04T14:58:56","slug":"supporting-adolescents-with-dyslexia","status":"publish","type":"post","link":"https:\/\/www.dynseo.com\/en\/supporting-adolescents-with-dyslexia\/","title":{"rendered":"Supporting adolescents with dyslexia"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;Article HTML v8.4&#8243; _builder_version=&#8221;4.16&#8243;][et_pb_row][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243;][et_pb_code admin_label=&#8221;HTML stylis\u00e9&#8221;]<link href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@400;500;600;700;800&#038;display=swap\" rel=\"stylesheet\">\n<style>\n.dynseo-article{font-family:'Montserrat',-apple-system,BlinkMacSystemFont,'Segoe 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0}.dynseo-article blockquote{padding:20px;margin:25px 0}.dynseo-article .section-divider{margin:40px 0;font-size:1.4rem;letter-spacing:12px}}\n@media(max-width:480px){.dynseo-article{font-size:15px;line-height:1.7}.dynseo-article h2{font-size:1.3rem;margin:35px 0 18px;padding-bottom:10px}.dynseo-article h3{font-size:1.1rem}.dynseo-article p{font-size:.95rem}.dynseo-article .dynseo-toc{padding:20px;margin:25px 0}.dynseo-article .dynseo-toc .toc-title{font-size:1.1rem;margin-bottom:15px}.dynseo-article .dynseo-toc li{padding:10px 12px;font-size:.9rem}.dynseo-article .dynseo-game-card{padding:18px;margin:20px 0}.dynseo-article .dynseo-game-card-image img{max-width:150px}.dynseo-article .dynseo-game-card-content h4{font-size:1.05rem}.dynseo-article .dynseo-game-card-desc{font-size:.9rem}.dynseo-article .dynseo-feature-card{padding:18px}.dynseo-article .dynseo-feature-card img{max-width:80px}.dynseo-article .dynseo-feature-card h4{font-size:1rem}.dynseo-article .dynseo-feature-card p{font-size:.85rem}.dynseo-article .dynseo-button{padding:12px 20px;font-size:.95rem}.dynseo-article .dynseo-cta{padding:20px 18px}.dynseo-article .dynseo-cta h3{font-size:1.15rem}.dynseo-article .dynseo-cta p{font-size:.9rem}.dynseo-article .dynseo-intro{padding:12px 15px;font-size:.95rem}.dynseo-article .dynseo-tip-box{padding:18px}.dynseo-article .styled-list li,.dynseo-article ul li{padding-left:22px;margin-bottom:10px;font-size:.95rem}.dynseo-article .styled-list li::before,.dynseo-article ul li::before{width:8px;height:8px;top:7px}}\n<\/style>\n<div class=\"dynseo-article\">\n<div class=\"dynseo-intro\">\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2023\/09\/recommandations-joe-dynseo-tablette-telephone.png\" alt=\"\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<div class=\"dynseo-game-card-desc\"><pee>CLINT is a cognitive stimulation program on tablets and smartphones for adolescents and young adults. It can be used by all adolescents who wish to improve their cognitive functions, even in the presence of comprehension disorders.<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2022\/07\/fiche-technique-puzzle-plus.png\" alt=\"\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<div class=\"dynseo-game-card-desc\"><pee>When it comes to adolescents, all aspects of their development must be taken into account.<\/pee>\n<pee>That is why CLINT offers games that target different cognitive functions. It is thus possible to choose the games best suited to each individual&#8217;s abilities and needs.<\/pee>\n<pee>Each game targets different cognitive functions.<\/pee>\n<pee>&nbsp;<\/pee>\nType of work\n<pee>We have developed a technical sheet for each game.<\/pee>\n<pee>The sheets are customized based on the type of work desired: for transversal work or for specific work. For example, we have sheets on autism, Down syndrome, or DYS disorders.<\/pee>\n<pee>You will find the usefulness of each game, on a scale from 0 to 3, for each cognitive function.<\/pee>\n<pee>The technical sheets are accessible from our tracking platform: www.stimart.com.<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2022\/10\/intrus-vocabulaire-reflexe-langage-joe-jeux-cognition-entrainementcerebral-tablette-stimulation-cerveau-adultes-seniors.png\" alt=\"Intruder Hunt\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4>Intruder Hunt<\/h4>\n<div class=\"dynseo-game-card-desc\"><pee>In this game, the person must find the intruder among the four proposed words.<\/pee>\n<pee>With &#8220;Intruder Hunt,&#8221; the adolescent works on word identification, as they must read the proposed words, recognize them, and assign meaning to them.<\/pee>\n<pee>Furthermore, they work on semantic classification, as they must identify the category to which each word belongs.<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2020\/05\/syllabus-langage-mots-vocabulaire-joe-jeux-cognition-entrainementcerebral-tablette-stimulation-cerveau-adultes-seniors.png\" alt=\"Syllabus\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4>Syllabus<\/h4>\n<div class=\"dynseo-game-card-desc\"><pee>In this game, the person must form words from the present syllables.<\/pee>\n<pee>With &#8220;Syllabus,&#8221; the adolescent works on phonemic synthesis and thus the ability to assemble several syllables to reconstruct a word. The adolescent must recognize the syllables, combine them in the correct order, and find the correct word. Spelling skills are also stimulated.<\/p>\n<\/pee>\n<pee>At the easy level, we can see the words to be reconstructed, so we can also do the reverse work: from the word, the teenager must divide it into syllables and then look for the correct syllables among those proposed.<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2020\/05\/oreillemusicale-tablette-joe-application-entrainementcerebral-seniors-azheimer.png\" alt=\"The Musical Ear\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4>The Musical Ear<\/h4>\n<div class=\"dynseo-game-card-desc\"><pee>In this game, the teenager must listen to a sound, an animal, or an instrument and identify it by choosing from four options.<\/pee>\n<pee>This game trains attention and auditory discrimination.<\/pee>\n<pee>Additionally, the teenager must associate the sound with the appropriate object\/animal\/instrument and search for the word in their vocabulary.<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2020\/05\/remuemeninge-proverbes-langage-joe-jeux-cognition-entrainementcerebral-tablette-stimulation-cerveau-adultes-seniors.png\" alt=\"Brainstorming\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4>Brainstorming<\/h4>\n<div class=\"dynseo-game-card-desc\"><pee>In this game, the teenager must reconstruct a proverb from the words present.<\/pee>\n<pee>With &#8220;Brainstorming&#8221;, we work on word identification and syntax, as the teenager must place the words in a coherent order (subject, verb, complement).<\/pee>\n<pee>At the difficult level, the sentences are more complex, and we also work on sentence construction.<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2022\/03\/Mamie-Cuisine_tablette.png\" alt=\"Grandma Cooks\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4>Grandma Cooks<\/h4>\n<div class=\"dynseo-game-card-desc\"><pee>In this game, the teenager must read a recipe or a list of ingredients and memorize it.<\/pee>\n<pee>With &#8220;Grandma Cooks&#8221;, you work on semantic memory and vocabulary.<\/pee>\n<pee>Additionally, in the &#8220;recipe&#8221; mode, the teenager must remember the sequence of the recipe: sentence construction and elocution can thus be stimulated.<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2022\/10\/puzzleplus-tableau-peinture-joe-jeux-cognition-entrainementcerebral-tablette-stimulation-cerveau-adultes-seniors.png\" alt=\"Puzzle Plus\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4>Puzzle Plus<\/h4>\n<div class=\"dynseo-game-card-desc\"><pee>In this game, the teenager must reconstruct a puzzle by moving the different pieces of the image.<\/pee>\n<pee>With &#8220;Puzzle Plus&#8221;, visuo-spatial skills are trained to recognize the different parts of the image and find the right position.<\/pee>\n<pee>Additionally, the child must organize the movements to be made, think about which piece to move first, and find strategies (starting from the edge or the central image&#8230;).<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2022\/10\/promeneur-logique-resoudre-probleme-joe-jeux-cognition-entrainementcerebral-tablette-stimulation-cerveau-adultes-seniors.png\" alt=\"The Walker\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4>The Walker<\/h4>\n<div class=\"dynseo-game-card-desc\"><pee>In this game, the teenager must place the pieces on a grid to create a path that leads Clint to the goal.<\/pee>\n<pee>With &#8220;The Walker&#8221;, you work on organization and sequencing to find the correct order of the pieces.<\/pee>\n<pee>The teenager must also call upon their spatial organization skills to place the pieces in the right spot and create a mental image of the path to be built.<\/pee>\n<pee>&nbsp;<\/pee>\n<pee>Additionally, with the option to request hints (one piece will be placed in the right spot), the teenager will have to adapt to the placed piece.<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2022\/07\/parkingencombre-logique-mouvement-joe-jeux-cognition-entrainementcerebral-tablette-stimulation-cerveau-adultes-seniors.png\" alt=\"Congested Parking\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4>Congested Parking<\/h4>\n<div class=\"dynseo-game-card-desc\"><pee>In this game, the teenager must move the cars on the screen to get the yellow car out of the parking lot.<\/pee>\n<pee>This game allows for the creation of mental images to imagine the movements to be made.<\/pee>\n<pee>Sequentiality will also be stimulated, as the movements must be performed in the correct order to reach the solution.<\/pee>\n<pee>By asking to see the solution, the teenager can memorize the sequence, and the memory of the sequence will be worked on.<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2022\/10\/calculus-mathematique-probleme-calcul-joe-jeux-cognition-entrainementcerebral-tablette-stimulation-cerveau-adultes-seniors.png\" alt=\"Calculus\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4>Calculus<\/h4>\n<div class=\"dynseo-game-card-desc\"><pee>In this game, the teenager must solve mathematical operations.<\/pee>\n<pee>With &#8220;Calculus&#8221;, mental calculation is practiced.<\/pee>\n<pee>At the difficult level, there are also divisions and multiplications to improve knowledge of multiplication tables.<\/pee>\n<pee>In free response mode, there are no hints to choose from, making mental calculation more difficult.<\/pee>\n<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2020\/05\/Suite-Infernale.png\" alt=\"Infernal Sequences\" loading=\"lazy\"><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4>Infernal Sequences<\/h4>\n<div class=\"dynseo-game-card-desc\"><pee>In this game, the teenager must look at a series of numbers and say when a sequence of 3 consecutive numbers appears, knowing that it can be an ascending or descending sequence.<\/pee>\n<pee>In this game, the teenager works on number recognition and the ability to find a sequence without starting from 0.<\/pee>\n<pee>For example, when the number 23 appears, the teenager must remember it, wait for the next number, check if it is consecutive to 23, and do the same with the next number. Working memory is thus stimulated.<\/pee><\/div>\n<\/div>\n<\/div>\n<div class=\"dynseo-game-card\">\n<div class=\"dynseo-game-card-image\"><a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.dynseo.stimart.joe&#038;hl=FR\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2021\/03\/telecharger_googleplay.png\" alt=\"Download CLINT, your brain coach and enjoy a 7-day trial\" loading=\"lazy\"><\/a><\/div>\n<div class=\"dynseo-game-card-content\">\n<h4><a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.dynseo.stimart.joe&#038;hl=FR\">Download CLINT, your brain coach and enjoy a 7-day trial<\/a><\/h4>\n<div class=\"dynseo-game-card-desc\"><\/div>\n<\/div>\n<\/div>\n<figure class=\"dynseo-figure\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2023\/11\/tableau_adolescents_dys_joe.png\" alt=\"tableau_adolescents_dys_joe\" class=\"dynseo-img\" loading=\"lazy\"><\/figure>\n<figure class=\"dynseo-figure\"><img decoding=\"async\" src=\"https:\/\/www.dynseo.com\/en\/wp-content\/uploads\/2023\/04\/suivi-du-coach-joe.png\" alt=\"\" class=\"dynseo-img\" loading=\"lazy\"><\/figure>\n<div class=\"dynseo-button-wrap\">JE M&#039;ABONNE<\/div>\n<div class=\"dynseo-button-wrap\">JE M&#039;ABONNE<\/div>\n<div class=\"dynseo-button-wrap\">r\u00e9server<\/div>\n<div class=\"dynseo-button-wrap\">J&#039;OFFRE<\/div>\n<pee>Our cognitive and cultural games program CLINT is used by adolescents with DYS disorders and we are proud to support all DYS disorders: dyslexia, dyspraxia, dysphasia, dyscalculia, &#8230; In this guide, you will discover which games to use based on the cognitive needs of each child.<\/pee>\n<pee>Our cognitive games program CLINT is designed in collaboration with health professionals: speech therapists, neuropsychologists, and psychomotor therapists.<\/pee>\n<pee>We are supported internally by Sara BONOTTI, our psychomotor therapist.<\/pee>\n<pee>Furthermore, all our games on CLINT comply with accessibility standards, including audio instructions, to facilitate understanding and independent play for adolescents.<\/pee>\n<pee>Additionally, we have developed the following points:<\/pee>\n<ul>\n<li>Visual ergonomics: the interface must be simple and intuitive<\/li>\n<li>Colors and contrasts: all game elements are highly contrasted.<\/li>\n<li>3 levels of difficulty: to adapt the level to the adolescent&#8217;s needs<\/li>\n<\/ul>\n<pee>Here are the different tools available to best support an adolescent with specific language disorders:<\/pee>\n<pee>&nbsp;<\/pee><\/div>\n<nav class=\"dynseo-toc\">\n<div class=\"toc-title\">\ud83d\udccb Sommaire<\/div>\n<ol>\n<li style=\"border-left:4px solid #ffeca7\"><a href=\"#section-1\">Technical sheets<\/a><\/li>\n<li style=\"border-left:4px solid #e73469\"><a href=\"#section-2\">Assessing Student Progress and Results<\/a><\/li>\n<li style=\"border-left:4px solid #a9e2e4\"><a href=\"#section-3\">The Benefits of Cognitive Games for Teenagers<\/a><\/li>\n<li style=\"border-left:4px solid #5e5ed7\"><a href=\"#section-4\">How to Integrate Cognitive Games into Daily Routine<\/a><\/li>\n<li style=\"border-left:4px solid #5268c9\"><a href=\"#section-5\">Cognitive Games and Stress Management in Teenagers<\/a><\/li>\n<li style=\"border-left:4px solid #ffeca7\"><a href=\"#section-6\">Cognitive Games as a Complementary Educational Tool<\/a><\/li>\n<\/ol>\n<\/nav>\n<section class=\"dynseo-section\">\n<h2 id=\"section-1\">Technical sheets<\/h2>\n<h1>Here are our games adapted for DYSLEXIA and DYSORTHOGRAPHIA<\/h1>\n<pee>&nbsp;<\/pee>\n<pee>Dyslexia is a disorder that affects reading ability, meaning difficulty in recognizing and reproducing written language. It is possible to have slower reading and difficulty understanding the text read.<\/pee>\n<pee>Dysorthographia is a difficulty related to writing. The adolescent may make spelling mistakes. A slowdown in writing can also be observed.<\/pee>\n<pee>Many games from the Clint program are adapted for dyslexic teenagers.<\/pee>\n<pee>&nbsp;<\/pee>\n<h1>Here are our games adapted for dysphasia<\/h1>\n<pee>&nbsp;<\/pee>\n<pee>Dysphasia is a specific developmental disorder of speech and language that involves difficulties in the normal acquisition of receptive and\/or expressive language. The teenager may have trouble finding the right words or making complex sentences. The word order in the sentence may also be confusing, which affects comprehension.<\/pee>\n<pee>Many games from the Clint program are adapted for dysphasic teenagers.<\/pee>\n<pee>&nbsp;<\/pee>\n<h1>Here are our games adapted for dyspraxia<\/h1>\n<pee>&nbsp;<\/pee>\n<pee>Dyspraxia in teenagers is a difficulty in performing certain voluntary gestures and actions. It affects, for example, the ability to position oneself in space and\/or the coordination of movements. There may be difficulties in organizing materials or the available space on the sheet. All technical subjects that require precision in gestures or spatial organization become difficult.<\/pee>\n<pee>Many games from the Clint program are adapted for dyspraxic teenagers.<\/pee>\n<pee>&nbsp;<\/pee>\n<h1>Here are our games adapted for DYScalculia<\/h1>\n<pee>&nbsp;<\/pee>\n<pee>Dyscalculia is a learning disorder in mathematics. The teenager may have difficulties performing mental calculations or solving mathematical problems. The teenager is unable to manipulate information related to numbers. Memorizing multiplication tables can also prove to be very difficult.<\/pee>\n<pee>Many games from the Joe program are suitable for teenagers with dyscalculia.<\/pee>\n<pee>&nbsp;<\/pee>\n<\/section>\n<section class=\"dynseo-section\">\n<h2 id=\"section-2\">Assessing Student Progress and Results<\/h2>\n<pee>&nbsp;<\/pee>\n<pee>The progress of teenagers can be tracked in two ways:<\/pee>\n<pee>the teenager can track their own progress independently<!\u2013- [et_pb_br_holder] -\u2013>The teacher has access to a progress tracking platform for their student and has resources, technical sheets, and automatic analyses that allow them to know which games are recommended according to the cognitive functions to be stimulated, then analyze the scores of each game and focus on the weakest cognitive functions that need to be stimulated.<!\u2013- [et_pb_br_holder] -\u2013>With the Joe program, the student can create their own profile and enjoy the thirty games available in the app.<!\u2013- [et_pb_br_holder] -\u2013>When the student uses the app with their profile, they can see their progress in the app with:<\/pee>\n<ul class=\"styled-list\">\n<li>their favorite games<\/li>\n<li>The chosen difficulty levels<\/li>\n<li>The scores obtained<\/li>\n<li>The duration of the game<\/li>\n<\/ul>\n<pee>This screen contains the general statistics of each student using the app:<\/pee>\n<\/section>\n<section class=\"dynseo-section\">\n<h2 id=\"section-3\">The Benefits of Cognitive Games for Teenagers<\/h2>\n<pee>Cognitive games offer many benefits to teenagers, especially those facing learning difficulties. Here are some key benefits:<\/pee>\n<ul class=\"styled-list\">\n<li><strong>Improved concentration:<\/strong> Games stimulate attention and help teenagers focus on specific tasks.<\/li>\n<li><strong>Development of social skills:<\/strong> Playing in groups promotes interaction and learning of social rules.<\/li>\n<li><strong>Memory enhancement:<\/strong> Memory games help improve information retention and recall ability.<\/li>\n<li><strong>Stimulation of creativity:<\/strong> Games that require creative thinking encourage teenagers to think outside the box.<\/li>\n<\/ul>\n<\/section>\n<div class=\"section-divider\">\u25c6 \u25c6 \u25c6<\/div>\n<section class=\"dynseo-section\">\n<h2 id=\"section-4\">How to Integrate Cognitive Games into Daily Routine<\/h2>\n<pee>To maximize the benefits of cognitive games, it is essential to integrate them strategically into teenagers&#8217; daily routines. Here are some practical tips:<\/pee>\n<ul class=\"styled-list\">\n<li><strong>Create regular playtime:<\/strong> Set specific times during the week to play cognitive games, for example, after school or on weekends.<\/li>\n<li><strong>Vary the types of games:<\/strong> Alternate between different types of games to stimulate various cognitive skills and maintain interest.<\/li>\n<li><strong>Involve the family:<\/strong> Encourage family members to participate in the games to strengthen bonds and create a collaborative learning environment.<\/li>\n<li><strong>Track progress:<\/strong> Use tracking tools to observe improvements and adjust games according to the teenager&#8217;s needs.<\/li>\n<\/ul>\n<\/section>\n<section class=\"dynseo-section\">\n<h2 id=\"section-5\">Cognitive Games and Stress Management in Teenagers<\/h2>\n<pee>Teenagers face many stresses, whether academic or personal. Cognitive games can play a crucial role in stress management. Here\u2019s how:<\/pee>\n<ul class=\"styled-list\">\n<li><strong>Active relaxation:<\/strong> Games can serve as a relaxing activity, allowing teenagers to unwind after a stressful day.<\/li>\n<li><strong>Mood improvement:<\/strong> Playing fun games can release endorphins, thereby improving overall mood.<\/li>\n<li><strong>Development of resilience:<\/strong> Games that involve challenges help teenagers learn to cope with failure and develop resilience.<\/li>\n<li><strong>Mindfulness techniques:<\/strong> Some games incorporate elements of mindfulness, helping teenagers focus on the present moment and reduce anxiety.<\/li>\n<\/ul>\n<\/section>\n<section class=\"dynseo-section\">\n<h2 id=\"section-6\">Cognitive Games as a Complementary Educational Tool<\/h2>\n<pee>Cognitive games are not just entertainment tools, but also powerful educational resources. They can complement school learning in several ways:<\/pee>\n<ul class=\"styled-list\">\n<li><strong>Reinforcement of academic skills:<\/strong> Games can target specific skills such as mathematics, reading, and logic.<\/li>\n<li><strong>Learning through play:<\/strong> Teenagers often retain information better when it is presented in a playful manner.<\/li>\n<li><strong>Adaptability to different learning styles:<\/strong> Games can be adapted to meet the needs of visual, auditory, and kinesthetic learners.<\/li>\n<li><strong>Encouragement of autonomy:<\/strong> Games allow teenagers to learn at their own pace and make decisions independently.<\/li>\n<\/ul>\n<\/section>\n<\/div>\n<p>[\/et_pb_code][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243;][et_pb_row][et_pb_column type=&#8221;4_4&#8243;][et_pb_code]<script type=\"application\/ld+json\">{\"@context\":\"https:\/\/schema.org\",\"@type\":\"FAQPage\",\"mainEntity\":[{\"@type\":\"Question\",\"name\":\"What is the CLINT program and how does it help adolescents with dyslexia?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"CLINT is a cognitive and cultural games program specifically designed to support adolescents with DYS disorders, including dyslexia. 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Dans ce guide vous d\u00e9couvrirez quels jeux utiliser en fonction des besoins cognitifs de chaque enfant.<\/p><p>Notre programme de jeux cognitifs Joe est con\u00e7u en collaboration avec des professionnels de la sant\u00e9 : orthophonistes, neuropsychologues et psychomotriciens.<\/p><p>Nous sommes accompagn\u00e9s en interne par Sara BONOTTI, notre psychomotricienne.<\/p><p>Joe\u00a0est un programme de stimulation cognitive sur tablettes et smartphones pour adolescents et jeunes adultes. Il peut \u00eatre utilis\u00e9 par tous les adolescents qui souhaitent am\u00e9liorer leurs fonctions cognitives, m\u00eame en pr\u00e9sence de troubles de l'appr\u00e9hension.<\/p><p>En outre, tous nos jeux sur Joe respectent les normes d'accessibilit\u00e9, y compris les instructions audio, afin de faciliter la compr\u00e9hension et le jeu autonome des adolescents.<\/p><p>De plus, nous avons d\u00e9velopp\u00e9 les points suivants :<\/p><ul><li>Ergonomie visuelle : l'interface doit \u00eatre simple et intuitive<\/li><li>Couleurs et contrastes : tous les \u00e9l\u00e9ments du jeu sont tr\u00e8s contrast\u00e9s.<\/li><li>3 niveaux de difficult\u00e9 : pour adapter le niveau aux besoins de l'adolescent<\/li><\/ul><p>Voici les diff\u00e9rents outils disponibles pour soutenir au mieux un adolescent atteint de troubles sp\u00e9cifiques du langage :<\/p><h2>Fiches techniques<\/h2><p>Lorsqu'il s'agit d'adolescents, tous les aspects de leur d\u00e9veloppement doivent \u00eatre pris en compte.<\/p><p>C'est pourquoi Joe propose des jeux qui agissent sur diff\u00e9rentes fonctions cognitives. Il est ainsi possible de choisir les jeux les mieux adapt\u00e9s aux capacit\u00e9s et aux besoins de chacun.<\/p><p>Chaque jeu agit sur diff\u00e9rentes fonctions cognitives.<\/p><p>\u00a0<\/p><h2>Type de travail<\/h2><p>Nous avons \u00e9labor\u00e9 une fiche technique pour chaque jeu.<\/p><p>Les fiches sont personnalis\u00e9es en fonction du type de travail souhait\u00e9 : pour un travail transversal ou pour un travail sp\u00e9cifique. Par exemple, nous avons des fiches sur l'autisme, la trisomie ou les troubles DYS.<\/p><p>Vous y trouverez l'utilit\u00e9 de chaque jeu, sur une \u00e9chelle de 0 \u00e0 3, pour chaque fonction cognitive.<\/p><p>Les fiches techniques sont accessibles depuis notre plateforme de suivi : www.stimart.com.<\/p><p>\u00a0<\/p><h1>Voici nos jeux adapt\u00e9s \u00e0 la DYSLEXIE et \u00e0 la DYSORTOGRAPHIE.<\/h1><p>La dyslexie est un trouble qui affecte la capacit\u00e9 de lecture, c'est-\u00e0-dire une difficult\u00e9 \u00e0 reconna\u00eetre et \u00e0 reproduire le langage \u00e9crit. Il est possible d'avoir une lecture plus lente et une difficult\u00e9 \u00e0 comprendre le texte lu.<\/p><p>La dysorthographie est une difficult\u00e9 li\u00e9e \u00e0 l'\u00e9criture. L'adolescent peut faire des fautes d'orthographe. On peut \u00e9galement observer un ralentissement de l'\u00e9criture.<\/p><p>\u00a0<\/p><h3>Chasse \u00e0 l'intrus<\/h3><p>Dans ce jeu, la personne doit trouver l'intrus parmi les quatre mots propos\u00e9s.<\/p><p>Avec \"La chasse \u00e0 l'intrus\", l'adolescent travaille l'identification des mots, car il doit lire les mots propos\u00e9s, les reconna\u00eetre et leur attribuer un sens.<\/p><p>En outre, il travaille sur la classification s\u00e9mantique, puisqu'il doit identifier la cat\u00e9gorie \u00e0 laquelle appartient chaque mot.<\/p><p>\u00a0<\/p><h3>Syllabus<\/h3><p>Dans ce jeu, la personne doit former des mots \u00e0 partir des syllabes pr\u00e9sentes.<\/p><p>Avec \"Syllabus\", l'adolescent travaille la synth\u00e8se phon\u00e9mique et donc la capacit\u00e9 \u00e0 assembler plusieurs syllabes pour reconstituer un mot. L'adolescent doit reconna\u00eetre les syllabes, les combiner dans le bon ordre et trouver le bon mot. Les comp\u00e9tences orthographiques sont \u00e9galement stimul\u00e9es.<\/p><p>Au niveau facile, on peut voir les mots \u00e0 reconstituer, donc on peut aussi faire le travail inverse : \u00e0 partir du mot, l'adolescent doit le diviser en syllabes et ensuite chercher les bonnes syllabes parmi celles propos\u00e9es.<\/p><p>De nombreux jeux du programme Joe sont adapt\u00e9s aux adolescents dyslexiques.<\/p><p>\u00a0<\/p><h1>Voici nos jeux adapt\u00e9s \u00e0 la dysphasie<\/h1><p>La dysphasie est un trouble sp\u00e9cifique du d\u00e9veloppement de la parole et du langage qui implique des difficult\u00e9s dans l'acquisition normale du langage r\u00e9ceptif et\/ou expressif. L'adolescent peut avoir des difficult\u00e9s \u00e0 trouver les mots justes ou \u00e0 faire des phrases complexes. L'ordre des mots dans la phrase peut \u00e9galement \u00eatre confus, ce qui affecte la compr\u00e9hension.<\/p><h3>L'oreille musicale<\/h3><p>Dans ce jeu, l'adolescent doit \u00e9couter un son, un animal ou un instrument et l'identifier en choisissant parmi quatre propositions.<\/p><p>Ce jeu entra\u00eene l'attention et la discrimination auditives.<\/p><p>De plus, l'adolescent doit associer le son \u00e0 l'objet\/animal\/instrument ad\u00e9quat et rechercher le mot dans son vocabulaire.<\/p><p>\u00a0<\/p><h3>Remue-m\u00e9ninges<\/h3><p>Dans ce jeu, l'adolescent doit reconstituer un proverbe \u00e0 partir des mots pr\u00e9sents.<\/p><p>Avec \"Remue-m\u00e9ninges\", nous travaillons l'identification des mots et la syntaxe, car l'adolescent doit placer les mots dans un ordre coh\u00e9rent (sujet, verbe, compl\u00e9ment).<\/p><p>Au niveau difficile, les phrases sont plus complexes et nous travaillons \u00e9galement sur la construction des phrases.<\/p><h3>Mamie Cuisine<\/h3><p>Dans ce jeu, l'adolescent doit lire une recette ou une liste d'ingr\u00e9dients et la m\u00e9moriser.<\/p><p>Avec \"Mamie Cuisine\", vous travaillez la m\u00e9moire s\u00e9mantique et le vocabulaire.<\/p><p>De plus, dans le mode \"recette\", l'adolescent doit se souvenir de la s\u00e9quence de la recette : la construction de phrases et l'\u00e9locution peuvent ainsi \u00eatre stimul\u00e9es.<\/p><p>De nombreux jeux du programme Joe sont adapt\u00e9s aux adolescents dysphasiques.<\/p><p>\u00a0<\/p><h1>Voici nos jeux adapt\u00e9s pour la dyspraxie<\/h1><p>La dyspraxie chez l'adolescent est une difficult\u00e9 \u00e0 r\u00e9aliser certains gestes et actions volontaires. Elle affecte, par exemple, la capacit\u00e9 \u00e0 se positionner dans l'espace et\/ou la coordination des mouvements. Il peut y avoir des difficult\u00e9s \u00e0 organiser le mat\u00e9riel ou l'espace disponible sur la feuille. Toutes les mati\u00e8res techniques qui demandent de la pr\u00e9cision dans les gestes ou dans l'organisation spatiale deviennent difficiles.<\/p><p>\u00a0<\/p><h3>Puzzle Plus<\/h3><p>Dans ce jeu, l'adolescent doit reconstituer un puzzle en d\u00e9pla\u00e7ant les diff\u00e9rentes pi\u00e8ces de l'image.<\/p><p>Avec \"Puzzle Plus\", les comp\u00e9tences visuo-spatiales sont entra\u00een\u00e9es \u00e0 reconna\u00eetre les diff\u00e9rentes parties de l'image et \u00e0 trouver la bonne position.<\/p><p>De plus, l'enfant doit organiser les mouvements \u00e0 effectuer, r\u00e9fl\u00e9chir \u00e0 la pi\u00e8ce \u00e0 d\u00e9placer en premier et trouver des strat\u00e9gies (partir du bord ou de l'image centrale...).<\/p><p>\u00a0<\/p><h3>Le promeneur<\/h3><p>Dans ce jeu, l'adolescent doit placer les pi\u00e8ces sur une grille pour cr\u00e9er un chemin qui m\u00e8ne Joe au but.<\/p><p>Avec \"Le promeneur\", vous travaillez sur l'organisation et le s\u00e9quen\u00e7age pour trouver le bon ordre des pi\u00e8ces.<\/p><p>L'adolescent doit \u00e9galement faire appel \u00e0 ses capacit\u00e9s d'organisation spatiale pour placer les pi\u00e8ces au bon endroit et cr\u00e9er une image mentale du chemin \u00e0 construire.<\/p><p>\u00a0<\/p><p>De plus, avec la possibilit\u00e9 de demander des indices (une pi\u00e8ce sera plac\u00e9e au bon endroit), l'adolescent devra s'adapter \u00e0 la pi\u00e8ce plac\u00e9e.<\/p><h3>Parking encombr\u00e9<\/h3><p>Dans ce jeu, l'adolescent doit d\u00e9placer les voitures sur l'\u00e9cran pour faire sortir la voiture jaune du parking.<\/p><p>Ce jeu permet de cr\u00e9er des images mentales pour imaginer les mouvements \u00e0 effectuer.<\/p><p>La s\u00e9quentialit\u00e9 sera \u00e9galement stimul\u00e9e, car les mouvements doivent \u00eatre effectu\u00e9s dans le bon ordre pour parvenir \u00e0 la solution.<\/p><p>En demandant \u00e0 voir la solution, l'adolescent pourra m\u00e9moriser la s\u00e9quence et la m\u00e9moire de la s\u00e9quence sera travaill\u00e9e.<\/p><p>De nombreux jeux du programme Joe sont adapt\u00e9s aux adolescents dyspraxiques.<\/p><p>\u00a0<\/p><h1>Voici nos jeux adapt\u00e9s \u00e0 la DSCALCULIE<\/h1><p>La dyscalculie est un trouble de l'apprentissage des math\u00e9matiques. L'adolescent peut avoir des difficult\u00e9s \u00e0 effectuer des calculs mentaux ou \u00e0 r\u00e9soudre des probl\u00e8mes math\u00e9matiques. L'adolescent est incapable de manipuler des informations li\u00e9es aux nombres. La m\u00e9morisation des tables de multiplication peut \u00e9galement s'av\u00e9rer tr\u00e8s difficile.<\/p><p>\u00a0<\/p><h3>Calculus<\/h3><p>Dans ce jeu, l'adolescent doit r\u00e9soudre des op\u00e9rations math\u00e9matiques.<\/p><p>Avec \"Calculus\", le calcul mental est pratiqu\u00e9.<\/p><p>Dans le niveau difficile, il y a aussi des divisions et des multiplications pour am\u00e9liorer la connaissance des tables de multiplication.<\/p><p>En mode r\u00e9ponse libre, il n'y a pas d'indices \u00e0 choisir, ce qui rend le calcul mental plus difficile.<\/p><p>\u00a0<\/p><h3>S\u00e9quences infernales<\/h3><p>Dans ce jeu, l'adolescent doit regarder une s\u00e9rie de chiffres et dire quand une suite de 3 chiffres cons\u00e9cutifs appara\u00eet, sachant qu'il peut s'agir d'une suite ascendante ou descendante.<\/p><p>Dans ce jeu, l'adolescent travaille la reconnaissance des nombres et la capacit\u00e9 \u00e0 trouver une suite sans commencer par 0.<\/p><p>Par exemple, lorsque le chiffre 23 appara\u00eet, l'adolescent doit s'en souvenir, attendre le chiffre suivant, v\u00e9rifier s'il est cons\u00e9cutif \u00e0 23 et faire de m\u00eame avec le chiffre suivant. La m\u00e9moire de travail est ainsi stimul\u00e9e.<\/p><p>De nombreux jeux du programmeJoe conviennent aux adolescents dyscalculiques.<\/p><p>\u00a0<\/p><h2>\u00c9valuer les progr\u00e8s et les r\u00e9sultats des \u00e9l\u00e8ves<\/h2><p>Les progr\u00e8s des adolescents peuvent \u00eatre suivis de deux mani\u00e8res :<\/p><p>l'adolescent peut suivre ses propres progr\u00e8s de mani\u00e8re autonome<br \/>L'enseignant a acc\u00e8s \u00e0 une plateforme de suivi des progr\u00e8s de son \u00e9l\u00e8ve et dispose de ressources, de fiches techniques et d'analyses automatiques qui lui permettent de savoir quels sont les jeux recommand\u00e9s selon les fonctions cognitives \u00e0 stimuler, puis d'analyser les scores de chaque jeu et de pouvoir se concentrer sur les fonctions cognitives les plus faibles qui doivent \u00eatre stimul\u00e9es.<br \/>Avec le programme Joe, l'\u00e9l\u00e8ve peut cr\u00e9er son propre profil et profiter de la trentaine de jeux disponibles dans l'application.<br \/>Lorsque l'\u00e9l\u00e8ve utilise l'application avec son profil, il peut voir sa progression dans l'application avec :<\/p><ul><li>ses jeux pr\u00e9f\u00e9r\u00e9s<\/li><li>Les niveaux de difficult\u00e9 choisis<\/li><li>Les scores obtenus<\/li><li>La dur\u00e9e du jeu<\/li><\/ul><p>C'est sur cet \u00e9cran que se trouvent les statistiques g\u00e9n\u00e9rales de chaque \u00e9l\u00e8ve utilisant l'application :<\/p>","_et_gb_content_width":"","footnotes":""},"categories":[3232,2915,2912],"tags":[],"class_list":["post-456627","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-troubles-dys-en","category-les-conseils-des-coachs","category-troubles-dys"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Supporting adolescents with dyslexia - DYNSEO - Educational apps &amp; 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