{"id":493956,"date":"2026-02-02T16:09:55","date_gmt":"2026-02-02T15:09:55","guid":{"rendered":"https:\/\/www.dynseo.com\/virtual-reality-and-cognitive-rehabilitation-the-future-of-brain-coaching\/"},"modified":"2026-03-10T23:27:30","modified_gmt":"2026-03-10T22:27:30","slug":"virtual-reality-and-cognitive-rehabilitation-the-future-of-brain-coaching","status":"publish","type":"post","link":"https:\/\/www.dynseo.com\/en\/virtual-reality-and-cognitive-rehabilitation-the-future-of-brain-coaching\/","title":{"rendered":"Virtual Reality and Cognitive Rehabilitation: The Future of Brain Coaching"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;Article HTML v8.4&#8243; _builder_version=&#8221;4.16&#8243;][et_pb_row][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243;][et_pb_code admin_label=&#8221;HTML stylis\u00e9&#8221;]<link href=\"https:\/\/fonts.googleapis.com\/css2?family=Montserrat:wght@400;500;600;700;800&#038;display=swap\" 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.dynseo-cta h3{font-size:1.3rem}.dynseo-article .dynseo-intro{padding:15px 18px;margin:25px 0;font-size:1rem}.dynseo-article .dynseo-tip-box{padding:20px;margin:25px 0}.dynseo-article blockquote{padding:20px;margin:25px 0}.dynseo-article .section-divider{margin:40px 0;font-size:1.4rem;letter-spacing:12px}}\n@media(max-width:480px){.dynseo-article{font-size:15px;line-height:1.7}.dynseo-article h2{font-size:1.3rem;margin:35px 0 18px;padding-bottom:10px}.dynseo-article h3{font-size:1.1rem}.dynseo-article p{font-size:.95rem}.dynseo-article .dynseo-toc{padding:20px;margin:25px 0}.dynseo-article .dynseo-toc .toc-title{font-size:1.1rem;margin-bottom:15px}.dynseo-article .dynseo-toc li{padding:10px 12px;font-size:.9rem}.dynseo-article .dynseo-game-card{padding:18px;margin:20px 0}.dynseo-article .dynseo-game-card-image img{max-width:150px}.dynseo-article .dynseo-game-card-content h4{font-size:1.05rem}.dynseo-article .dynseo-game-card-desc{font-size:.9rem}.dynseo-article .dynseo-feature-card{padding:18px}.dynseo-article .dynseo-feature-card img{max-width:80px}.dynseo-article .dynseo-feature-card h4{font-size:1rem}.dynseo-article .dynseo-feature-card p{font-size:.85rem}.dynseo-article .dynseo-button{padding:12px 20px;font-size:.95rem}.dynseo-article .dynseo-cta{padding:20px 18px}.dynseo-article .dynseo-cta h3{font-size:1.15rem}.dynseo-article .dynseo-cta p{font-size:.9rem}.dynseo-article .dynseo-intro{padding:12px 15px;font-size:.95rem}.dynseo-article .dynseo-tip-box{padding:18px}.dynseo-article .styled-list li,.dynseo-article ul li{padding-left:22px;margin-bottom:10px;font-size:.95rem}.dynseo-article .styled-list li::before,.dynseo-article ul li::before{width:8px;height:8px;top:7px}}\n<\/style>\n<div class=\"dynseo-article\">\n<div class=\"dynseo-intro\"><pee>Imagine your brain as an incredibly complex orchestra. Each musician, each instrument represents a cognitive function: memory is the first violin, attention is the conductor, the ability to solve problems is the piano that provides structure. Sometimes, after an accident, an illness, or simply with time, some musicians play out of tune, or the conductor loses the rhythm. This is where cognitive rehabilitation comes in, aimed at retuning this orchestra, helping it regain its harmony.<b><\/pee>\n<pee>For decades, this rehabilitation has relied on paper exercises, adapted board games, and conversations with a therapist.<\/b> These methods have proven effective, but they sometimes hit walls, particularly those of motivation and the transfer of skills to the real world.<b> Today, a new technology promises to change the score: virtual reality (VR).<\/b> By immersing us in interactive digital worlds, it offers a new training ground for our brains. Let\u2019s explore together how this technology is redefining the contours of brain coaching and rehabilitation.<\/pee>\n<pee>Before we project ourselves into the future, it is important to understand the challenges that therapists and patients face with traditional methods. These form the foundation of care, but they are not without weaknesses that can slow progress.<\/pee>\n<h3>The issue of motivation and repetition<\/h3>\n<pee>Cognitive rehabilitation is a marathon, not a sprint. It requires perseverance and a lot of repetition for the brain to create new neural connections. Imagine having to do the same letter barrage exercise on a piece of paper, day after day. Or memorizing lists of words that have no connection to your daily life. Quickly, fatigue sets in. For a patient recovering from a stroke or a traumatic brain injury, who is already struggling with fatigue and frustration, maintaining a high level of engagement becomes a real challenge. Lack of motivation is one of the main barriers to the effectiveness of therapy. If the exercise is perceived as a chore, the brain is less receptive and the benefits are diminished.<\/pee>\n<h3>The challenge of transferring skills to real life<\/h3>\n<pee>This may be the most crucial point. You can become a champion at finding pairs of images on a table in the calm of your speech therapist&#8217;s office. But does this skill help you concretely find your keys in a messy apartment, with the radio on and the phone ringing? Not always. There is often a gap between the skills trained in a sterile clinical environment and their application in the unpredictable chaos of everyday life. The ultimate goal of rehabilitation is not to succeed in exercises, but to regain autonomy: being able to shop, cook, manage one\u2019s schedule. Traditional tools sometimes struggle to recreate the complexity and distractions of the real world, making this transfer of skills difficult.<\/pee>\n<h3>A lack of dynamic personalization<\/h3>\n<pee>Every brain is unique, and every injury or difficulty is just as unique. Ideally, a rehabilitation program should adapt in real-time to the patient&#8217;s performance. If an exercise is too easy, it is not stimulating. If it is too difficult, it generates frustration and a sense of failure. With paper-and-pencil tools, it is complicated for the therapist to finely and instantly adjust the level of difficulty. Personalization exists, of course, but it lacks the granularity and responsiveness that technology can now offer.<\/pee><\/div>\n<nav class=\"dynseo-toc\">\n<div class=\"toc-title\">\ud83d\udccb Summary<\/div>\n<ol>\n<li style=\"border-left:4px solid #ffeca7\"><a href=\"#section-1\">Virtual reality: a flight simulator for your brain<\/a><\/li>\n<li style=\"border-left:4px solid #e73469\"><a href=\"#section-2\">Concrete applications: when technology meets therapy<\/a><\/li>\n<li style=\"border-left:4px solid #a9e2e4\"><a href=\"#section-3\">The role of brain coaching apps like JOE<\/a><\/li>\n<li style=\"border-left:4px solid #5e5ed7\"><a href=\"#section-4\">The challenges and future of cognitive rehabilitation in VR<\/a><\/li>\n<\/ol>\n<\/nav>\n<section class=\"dynseo-section\">\n<h2 id=\"section-1\">Virtual reality: a flight simulator for your brain<\/h2>\n<pee>Faced with these limitations, virtual reality does not appear as a mere gadget, but as a meaningful solution. It offers an environment that directly addresses the issues of motivation, transfer, and personalization. Think of it as a flight simulator. You do not teach a pilot to face a storm by showing them drawings. You place them in a simulator that recreates real conditions, without the danger. VR does exactly the same thing for your brain.<\/pee>\n<h3>Immersion, a powerful lever of engagement<\/h3>\n<pee>The primary strength of VR is its ability to deceive you, in the good sense of the term. By putting on a headset, you are no longer in a therapy room, but in a virtual kitchen, a bustling supermarket, or a peaceful street. Your brain reacts to this environment as if it were real. This sensory immersion (visual and auditory) captures attention in a way that no paper exercise can match. Training is no longer an abstract task, but a lived experience. Following a virtual cooking recipe to work on your working memory and planning is much more engaging than connecting numbers in order on a sheet.<\/pee>\n<h3>Gamification or the art of learning through play<\/h3>\n<pee>Virtual reality borrows many codes from the world of video games. Rehabilitation exercises become missions, quests, or challenges. You are not working on your attention; you are trying to catch the right ingredients that are passing by on a virtual conveyor belt. You are not stimulating your spatial memory; you are exploring a virtual city to find a hidden object. The introduction of scores, rewards, and progressively increasing levels of difficulty transforms rehabilitation into a game. This process, called gamification, stimulates the brain&#8217;s reward circuit, releasing dopamine and enhancing the motivation to continue, even when it\u2019s difficult.<\/pee>\n<h3>A controlled, secure, and adaptable environment<\/h3>\n<pee>The virtual supermarket is the perfect example. For someone suffering from social anxiety or attention difficulties, grocery shopping can be an insurmountable ordeal. In VR, the therapist can create a tailored scenario.<\/pee>\n<ul class=\"styled-list\">\n<li><strong>Step 1:<\/strong> The supermarket is empty, you only have a list of 3 items to find.<\/li>\n<li><strong>Step 2:<\/strong> A few other virtual customers appear, without interacting with you.<\/li>\n<li><strong>Step 3:<\/strong> The store is busier, there is an announcement over the intercom, a child is crying.<\/li>\n<li><strong>Step 4:<\/strong> You also have to manage a budget and interact with a virtual cashier.<\/li>\n<\/ul>\n<pee>This environment is completely secure. You can fail, get lost, take your time, without any judgment or real consequences. The therapist, like a director, controls every parameter to create a challenge that is &#8220;just difficult enough,&#8221; perfectly suited to your current abilities, and can track your performance with pinpoint accuracy (reaction time, gaze trajectory, errors made).<\/pee>\n<\/section>\n<section class=\"dynseo-section\">\n<h2 id=\"section-2\">Concrete applications: when technology meets therapy<\/h2>\n<p><!\u2013- [et_pb_br_holder] -\u2013><!\u2013- [et_pb_br_holder] -\u2013><img %%SRC_7%% id=\"3\" alt=\"virtual reality\" style=\"max-width:100%;display:block;margin-left:auto;margin-right:auto;width:70%;\"><!\u2013- [et_pb_br_holder] -\u2013><\/p>\n<pee>The theory is appealing, but how does it translate into practice? The applications of VR in cognitive rehabilitation are already numerous and continue to develop.<\/pee>\n<h3>Training attention and executive functions<\/h3>\n<pee>Executive functions are the &#8220;CEO&#8221; of our brain. They allow us to plan, organize, adapt, and inhibit distractions. A typical VR scenario might place you in a virtual office. Your mission: sort important emails while ignoring social media notifications that pop up, the ringing phone, and a virtual colleague who comes to talk to you. This exercise forces your brain to filter out irrelevant information, stay focused on a task (sustained attention), and switch between different activities (cognitive flexibility) in a realistic context.<\/pee>\n<h3>Rehabilitating memory and spatial orientation<\/h3>\n<pee>Remembering your shopping list or finding your way in a new neighborhood are tasks that engage different types of memory. In VR, we can design very concrete exercises. For example, an app might ask you to visit a virtual apartment, memorize the location of five specific objects, and then return an hour later to find them. For spatial orientation, you could be placed in the center of a virtual city and have to get to the bakery using a map or memorizing a route. The ability to move through space, even virtually, anchors learning in a much more effective way than a 2D map.<\/pee>\n<h3>Working on social cognition<\/h3>\n<pee>For individuals who have suffered a traumatic brain injury or have autism spectrum disorders, understanding social cues (facial expressions, tone of voice, implications) can be very challenging. VR allows for the creation of simulations of social interactions. You might find yourself facing an avatar and have to interpret its mood, choose the right response in a conversation, or practice for a job interview. These scenarios allow for endless repetition of social interactions in a supportive environment, reducing the anxiety associated with these situations in real life.<\/pee>\n<\/section>\n<section class=\"dynseo-section\">\n<h2 id=\"section-3\">The role of brain coaching apps like JOE<\/h2>\n<pee>Virtual reality is a powerful technology, but it requires specific equipment and is often used in a clinical setting, during sessions with a professional. However, the key to success in rehabilitation is consistency. What happens between two sessions? This is where brain coaching apps on smartphones and tablets, like <strong>JOE, your brain coach<\/strong>, play an essential complementary role. They are the relay, the daily training partner that keeps the brain active and reinforces what has been learned.<\/pee>\n<h3>JOE: your daily training partner<\/h3>\n<pee>The JOE app was designed on the same principles of gamification and personalization as VR tools, but in a format accessible to everyone, at any time. It offers a wide variety of short and stimulating games, designed by professionals to target specific cognitive functions. Instead of immersing you in a virtual supermarket, JOE offers fun challenges of 5 to 10 minutes that you can complete during your commute, during a coffee break, or comfortably at home. The goal is to make cognitive stimulation a daily habit, like brushing your teeth. This regular and spaced practice is extremely beneficial for brain plasticity.<\/pee>\n<h3>Personalization and progress tracking<\/h3>\n<pee>One of JOE&#8217;s great strengths is its adaptive algorithm. The app continuously analyzes your performance and automatically adjusts the difficulty of the games. You are never in a situation of lasting failure or in a boring comfort zone. You are always working at the edge of your current abilities, which is the optimal condition for progress. Additionally, JOE provides clear visual feedback on your evolution. You can track your scores, see progress graphs, and identify your strengths and areas for improvement. This precise tracking is not only motivating, but it also provides valuable data that you can share with your therapist to guide rehabilitation sessions, including those in VR.<\/pee>\n<h3>Accessibility: cognitive training at your fingertips<\/h3>\n<pee>While VR remains relatively expensive and complex to set up, an app like JOE democratizes brain coaching. It provides access to professional-quality tools for the greatest number of people. It acts as a bridge between the clinical world and home. It allows for the continuation of the work initiated with the therapist in an autonomous manner. JOE addresses a wide spectrum of skills, including:<\/pee>\n<ul class=\"styled-list\">\n<li><strong>Memory:<\/strong> memory games for lists, faces, or positions.<\/li>\n<li><strong>Attention:<\/strong> concentration exercises, visual scanning, and managing distractors.<\/li>\n<li><strong>Logic and reasoning:<\/strong> problem-solving, logical sequences.<\/li>\n<li><strong>Language:<\/strong> vocabulary games, semantic categorization.<\/li>\n<li><strong>Visuo-spatial functions:<\/strong> puzzles, mental rotation of objects.<\/li>\n<\/ul>\n<pee>By making cognitive stimulation easy, fun, and accessible, JOE helps to firmly anchor the benefits of rehabilitation in your daily life.<\/pee>\n<\/section>\n<div class=\"section-divider\">\u25c6 \u25c6 \u25c6<\/div>\n<section class=\"dynseo-section\">\n<h2 id=\"section-4\">The challenges and future of cognitive rehabilitation in VR<\/h2>\n<pee>Despite its immense potential, the path of rehabilitation through virtual reality is not without obstacles. It is important to maintain a clear view of the challenges that remain to be addressed for this technology to be fully integrated into care pathways.<\/pee>\n<h3>The cost and accessibility of technology<\/h3>\n<pee>Quality virtual reality equipment (headset, sensors, powerful computer) represents a significant investment. For many healthcare facilities, independent clinics, or patients, this cost remains a major barrier. Moreover, using VR requires a certain level of technological comfort and an appropriately sized physical space. The democratization of more affordable standalone headsets could change the game in the coming years, but for now, access to these therapies remains limited.<\/pee>\n<h3>The need for rigorous scientific validation<\/h3>\n<pee>Although initial studies are very promising, the field is still young. It is essential to conduct large-scale clinical research to scientifically validate the effectiveness of VR protocols. We need to be able to answer specific questions: for which type of patient is this approach most beneficial? What is the optimal &#8220;dose&#8221; (frequency, duration of sessions)? Is it more effective than traditional methods in the long term? The creation of standards and validated protocols is a crucial step for VR to be recognized and reimbursed as a legitimate healthcare act.<\/pee>\n<h3>The future: towards a hybrid and integrated approach<\/h3>\n<pee>The future of cognitive rehabilitation will likely not be &#8220;all VR&#8221; or &#8220;all traditional.&#8221; It will rather reside in a hybrid and personalized approach, orchestrated by the therapist. Imagine a care pathway where:<\/pee>\n<ol>\n<li><strong>The initial assessment<\/strong> is conducted with traditional tools and complemented by an evaluation in a virtual environment to test skills in a near-real situation.<b><\/li>\n<li><strong>The rehabilitation sessions<\/strong> alternate between traditional exercises to work on fundamental skills and VR sessions to work on the transfer of skills in everyday life scenarios.<\/b><\/li>\n<li><strong>Between sessions<\/strong>, the patient uses an app like JOE on their tablet to maintain daily stimulation, reinforce concepts seen in sessions, and track their progress in a fun way.<\/li>\n<\/ol>\n<pee>In this model, each tool is used for what it does best. Technology is not there to replace humans, but to enhance their capabilities. The therapist remains the conductor, choosing the right instrument at the right moment to help their patient&#8217;s brain play its most beautiful music.<\/pee>\n<pee>In conclusion, virtual reality opens an exciting new era for cognitive rehabilitation. By offering us this famous &#8220;flight simulator for the brain,&#8221; it innovatively addresses the limits of motivation and transfer of traditional methods. Combined with the regularity and accessibility of brain coaching apps like JOE, it outlines the contours of a more engaging, more effective, and profoundly more personalized care. The road is still long, but the promise is immense: to give everyone the best tools to repair, maintain, and optimize the extraordinary machine that is our brain.<\/pee>\n<!\u2013- [et_pb_br_holder] -\u2013><!\u2013- [et_pb_br_holder] -\u2013>In the context of the article &#8220;Virtual reality and cognitive rehabilitation: the future of brain coaching,&#8221; it is interesting to consider the importance of neural plasticity in the cognitive rehabilitation process. A relevant article on this subject is Plasticit\u00e0 Neuronale: Cos&#8217;\u00e8 e Come si Pu\u00f2 Migliorare, which explores how neural plasticity can be improved and its crucial role in the adaptation and recovery of the brain. This in-depth understanding of neural plasticity can enrich cognitive rehabilitation approaches, especially when combined with innovative technologies like virtual reality.<!\u2013- [et_pb_br_holder] -\u2013><!\u2013- [et_pb_br_holder] -\u2013><!\u2013- [et_pb_br_holder] -\u2013><!\u2013- [et_pb_br_holder] -\u2013><a href=\"https:\/\/www.dynseo.com\/en\/brain-games-apps\/clint-brain-games-for-adults\/\"  id=\"signupButton\" style=\"\n\tmargin-top: 30px;\n\tmargin-bottom: 30px;\n\tpadding: 10px 20px;\n\tfont-size: 14px;\n\tfont-weight: 500;\n\tcolor: white;\n\tbackground-color: rgb(83, 125, 208);\n    border: none;\n    border-radius: 5px;\n    box-shadow: rgb(32, 74, 157) 0px 2px 0px;\n    cursor: pointer;\n    transition: all 0.1s ease;\n    display: block; \n\tmargin: 0 auto;\n\tmax-width: 150px;\n    text-align: center;\n\ttext-decoration:none;\n\">Discover JOE <\/a><\/section>\n<\/div>\n<p>[\/et_pb_code][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243;][et_pb_row][et_pb_column type=&#8221;4_4&#8243;][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n<p>[et_pb_code]<script type=\"application\/ld+json\">{\"@context\":\"https:\/\/schema.org\",\"@type\":\"FAQPage\",\"mainEntity\":[{\"@type\":\"Question\",\"name\":\"What is cognitive rehabilitation and how does it work?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Cognitive rehabilitation is like retuning a complex brain orchestra where each cognitive function represents a different instrument - memory is the first violin, attention is the conductor, and problem-solving ability is the piano. It aims to help the brain regain harmony after accidents, illness, or age-related changes by helping musicians play in tune again and restoring the conductor's rhythm.\"}},{\"@type\":\"Question\",\"name\":\"What are the main limitations of traditional cognitive rehabilitation methods?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Traditional methods like paper exercises, adapted board games, and therapist conversations face significant challenges including motivation issues and difficulty transferring skills to real-world situations. These methods, while effective, can hit walls that slow down patient progress and engagement.\"}},{\"@type\":\"Question\",\"name\":\"How is virtual reality changing cognitive rehabilitation?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Virtual reality is revolutionizing cognitive rehabilitation by immersing patients in interactive digital worlds that serve as new training grounds for the brain. 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This immersive technology addresses key limitations of conventional methods by potentially improving patient motivation and creating better opportunities for skill transfer to real-world situations.\"}}]}<\/script>[\/et_pb_code]<\/p>\n","protected":false},"excerpt":{"rendered":"<p><div class=\"et_pb_row et_pb_row_0 et_pb_row_empty\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_pb_row et_pb_row_1 et_pb_row_empty\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><\/p>\n","protected":false},"author":4,"featured_media":396568,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"<div class=\"row animated fadeInUp delay4 duration2 rdk-mb\"><img class=\"alignnone wp-image-23209 size-full\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2019\/09\/StimArt-Joe-Dynseo.png \" alt=\"entrainement c\u00e9r\u00e9bral\" width=\"1648\" height=\"774\"><\/div>\r\n<div class=\"row rdk-mb rdk-mt\">\r\n<div class=\"hidden-lg hidden-md col-sm-12 col-xs-12 animated fadeInUp duration1\"><img class=\"aligncenter\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"300\" height=\"287\"><\/div>\r\n<div class=\"col-lg-3 col-md-3 col-sm-6 col-xs-12 rdkp0\">\r\n<ul class=\"rdk-items left\">\r\n<li class=\"animated fadeInLeft duration1 eds-on-scroll\"><img class=\"img-heading\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\"><\/li>\r\n<li class=\"animated fadeInLeft duration1 eds-on-scroll\">Un programme d\u2019entra\u00eenement c\u00e9r\u00e9bral, utilisant des jeux ludiques et culturels. Ce programme a d\u2019ailleurs \u00e9t\u00e9 labellis\u00e9 MedAppCare, et une \u00e9tude scientifique sur 6 mois a montr\u00e9 des r\u00e9sultats tr\u00e8s positifs.<\/li>\r\n<li class=\"animated fadeInLeft delay1 duration1 eds-on-scroll\"><img class=\"img-heading\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\"><\/li>\r\n<li class=\"animated fadeInLeft delay1 duration1 eds-on-scroll\">Des niveaux de difficult\u00e9 croissants pour progresser \u00e0 votre rythme et vous fixer de nouveaux objectifs.<\/li>\r\n<li class=\"animated fadeInLeft delay2 duration1 eds-on-scroll\"><img class=\"img-heading\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2019\/10\/Joe-nouveaut\u00e9-Autisme-handicap-atelier-cognitif-activit\u00e9-cognitive-stimulation-cognitive-ergoth\u00e9rapeute-atelier-personne-ag\u00e9e-activit\u00e9s-pour-seniors-motricit\u00e9-motricit\u00e9-fine.jpg\"><\/li>\r\n<li class=\"animated fadeInLeft delay2 duration1 eds-on-scroll\">Les jeux seront mis \u00e0 jour r\u00e9guli\u00e8rement, et de nouvelles activit\u00e9s seront propos\u00e9es.<\/li>\r\n<\/ul>\r\n<\/div>\r\n<div class=\"col-lg-6 col-md-6 hidden-sm hidden-xs animated fadeInUp duration1 eds-on-scroll\"><img class=\"aligncenter size-full wp-image-23241\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"1280\" height=\"720\"><\/div>\r\n<div class=\"col-lg-3 col-md-3 col-sm-6 col-xs-12 rdkp0\">\r\n<ul class=\"rdk-items right\">\r\n<li class=\"animated fadeInRight duration1 eds-on-scroll\"><img class=\"img-heading\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\"><\/li>\r\n<li class=\"animated fadeInRight duration1 eds-on-scroll\">D\u00e9fiez vos amis \u00e0 distance ou un membre de la communaut\u00e9 !<\/li>\r\n<li class=\"animated fadeInRight delay1 duration1 eds-on-scroll\"><img class=\"img-heading\" src=\" https:\/\/www.dynseo.com\/wp-content\/uploads\/2019\/10\/Joe-suivie-de-suzie-Autisme-handicap-atelier-cognitif-activit\u00e9-cognitive-stimulation-cognitive-ergoth\u00e9rapeute-atelier-personne-ag\u00e9e-activit\u00e9s-pour-seniors-motricit\u00e9-motricit\u00e9-fine.jpg\"><\/li>\r\n<li class=\"animated fadeInRight delay1 duration1 eds-on-scroll\">Vous pourrez suivre vos performances et progressions au sein de l\u2019application. Suzie, votre coach c\u00e9r\u00e9bral, vous fera \u00e9galement chaque lundi une analyse de vos performances<\/li>\r\n<li class=\"animated fadeInRight delay2 duration1 eds-on-scroll\"><img class=\"img-heading\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2019\/09\/StimArt-Joe-D3-jeux-de-m\u00e9moire-jeux-de-logique-jeux-de-m\u00e9moire-pour-seniors-jeux-cerebraux-pour-seniors-jeux-personnes-ag\u00e9es-alzheimer-activit\u00e9s-alzheimer-activit\u00e9s-senior-activit\u00e9s-pour-seniors.png\"><\/li>\r\n<li class=\"animated fadeInRight delay2 duration1 eds-on-scroll\">Disponible au format smartphone ou tablette, Joe fonctionne sans internet. Id\u00e9al pour l\u2019emporter avec vous !<\/li>\r\n<\/ul>\r\n<\/div>\r\n<\/div>\r\n<div class=\"row rdk-mb rdk-mt\">\r\n<div class=\"rdk-download animated fadeInUp duration1 eds-on-scroll\">\r\n<p>\u00a0<\/p>\r\n<p>[row]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.dynseo.stimart.joe\"><img class=\"wp-image-23591 aligncenter\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"245\" height=\"93\"><\/a><br>[\/column]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><a href=\"https:\/\/itunes.apple.com\/fr\/app\/stimart-joe\/id1000639419?mt=8\"><img class=\"wp-image-23588 aligncenter\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"245\" height=\"93\"><\/a><\/p>\r\n<p>\u00a0<\/p>\r\n<p>\u00a0<\/p>\r\n<p>[\/column]<br>[\/row]<\/p>\r\n<p>\u00a0<\/p>\r\n<p style=\"text-align: justify;\">Avec JOE, suivez un programme d'entra\u00eenement c\u00e9r\u00e9bral, afin de faire travailler votre m\u00e9moire, votre logique, votre attention, votre concentration, votre agilit\u00e9 mentale, ainsi que votre bien-\u00eatre au quotidien. Par le biais de jeux de m\u00e9moire ludiques et culturels, l'entra\u00eenement c\u00e9r\u00e9bral sera toujours un plaisir ! Une plateforme de suivi vous permettra de suivre vos progressions et ainsi vous pouvez vous fixer des objectifs \u00e0 atteindre.<\/p>\r\n<p>\u00a0<\/p>\r\n<h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">UN PROGRAMME DE JEUX DE M\u00c9MOIRE ADAPT<\/span><span style=\"color: #526fa1;\">\u00c9 <\/span><span style=\"color: #526fa1;\">A CHAQUE CULTURE <\/span><\/strong><\/h2>\r\n<p style=\"text-align: justify;\">En plus de la version fran\u00e7aise, d'autres versions adapt\u00e9es \u00e0 chaque culture sont aussi disponibles : la version qu\u00e9b\u00e9coise, suisse, belge, luxembourgeoise et antillaise.<\/p>\r\n<p style=\"text-align: justify;\">Chaque jeu a \u00e9t\u00e9 \u00e9labor\u00e9 en partenariat avec des professionnels de sant\u00e9, afin de s\u2019assurer que toutes les fonctions cognitives soient bien stimul\u00e9es : la concentration, l\u2019attention, la m\u00e9moire visuo-spatiale, la mise en place de strat\u00e9gie, la m\u00e9moire de travail, la rapidit\u00e9, etc. Le programme vise ainsi \u00e0 am\u00e9liorer les performances intellectuelles, l\u2019autonomie cognitive, et ainsi offre une meilleure qualit\u00e9 de vie.<\/p>\r\n<p>\u00a0<\/p>\r\n<h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">PLUS DE 25 JEUX DE M\u00c9MOIRE POUR ENTRA\u00ceNER VOTRE CERVEAU\u00a0<\/span><\/strong><\/h2>\r\n<p style=\"text-align: justify;\"><strong>Le programme d\u2019entra\u00eenement c\u00e9r\u00e9bral JOE comporte aujourd\u2019hui 25 jeux, et est mis \u00e0 jour tous les mois, avec des nouveaut\u00e9s.<\/strong><\/p>\r\n<p style=\"text-align: justify;\">Les jeux de m\u00e9moire sont un m\u00e9lange entre des jeux culturels (quizz de culture g\u00e9n\u00e9rale, de la chronologie des \u00e9v\u00e9nements, de la litt\u00e9rature, \u2026) et des jeux de r\u00e9flexes et d\u2019attention.<\/p>\r\n<p>\u00a0<\/p>\r\n<p>[row]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28120 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Le-promeneur-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><b style=\"color: #007f7f;\"><span style=\"color: #526fa1;\">Le Promeneur<\/span>\u00a0<\/b>: un jeu o\u00f9 vous devez aider le promeneur \u00e0 retrouver son chemin. Attention, vous disposez de nombreuses pi\u00e8ces mais certaines n\u2019ont pas d\u2019utilit\u00e9 et sont en trop ! Ce jeu fait travailler la logique, ainsi que le rep\u00e9rage visuo-spatial.<\/p>\r\n<p style=\"text-align: center;\">[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28144 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Quizzle-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #526fa1;\"><strong>Quizzle<\/strong><\/span> : un jeu o\u00f9 vous testez votre culture g\u00e9n\u00e9rale ! R\u00e9pondez \u00e0 de nombreuses questions d\u2019histoire, g\u00e9ographie, cin\u00e9ma etc\u2026 pour d\u00e9couvrir l\u2019image cach\u00e9e. Ce jeu fait appel \u00e0 votre m\u00e9moire ancienne !<\/p>\r\n<p style=\"text-align: center;\">[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28095 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/ColorForm-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #526fa1;\"><strong>ColorForm<\/strong><\/span>\u00a0: un jeu o\u00f9 il faut rapidement trouver la m\u00eame forme et\/ou couleur que dans l\u2019exemple. Ce jeu se joue aussi en multijoueur. Ce jeu fait appel \u00e0 votre concentration, votre m\u00e9moire visuelle mais aussi votre rep\u00e9rage visuo-spatial.<\/p>\r\n<p style=\"text-align: center;\">[\/column]<br>[\/row]<\/p>\r\n<p style=\"text-align: center;\">\r\n<\/p><p>[row]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p><span style=\"color: #526fa1;\"><img class=\"aligncenter wp-image-28083 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Calculus-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/span><\/p>\r\n<p><span style=\"color: #526fa1;\"><strong>Calculus<\/strong><\/span>\u00a0: un jeu de calcul mental o\u00f9 il faut r\u00e9soudre des op\u00e9rations. Deux modes de jeux sont propos\u00e9s : r\u00e9ponse avec 4 propositions ou r\u00e9ponse libre.<\/p>\r\n<p>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28160 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Sudoku-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #526fa1;\"><strong>Sudoku<\/strong><\/span>\u00a0: le c\u00e9l\u00e8bre jeu de casse-t\u00eate japonais o\u00f9 il faut remplir la grille avec les chiffres correspondants. Pour plus de divertissement, un mode o\u00f9 il faut remplir avec des formes est \u00e9galement pr\u00e9sent !<\/p>\r\n<p>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28087 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Cascade-Infernale-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #007f7f;\"><span style=\"color: #526fa1;\"><strong>Cascade Infernale <\/strong><\/span><span style=\"color: #333333;\">: Sur Cascade, il faut cocher les diff\u00e9rences sur les symboles qui d\u00e9filent \u00e0 l'\u00e9cran ! Ce jeu fait travailler l'attention, les fonctions ex\u00e9cutives, la rapidit\u00e9, ainsi que le rep\u00e9rage visuo-spatial.<\/span><\/span><\/p>\r\n<p>[\/column]<br>[\/row]<\/p>\r\n<p>\u00a0<\/p>\r\n<p>[row]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28185 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Mamie-Cuisine-2-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #526fa1;\"><span style=\"caret-color: #007f7f; font-weight: 600;\">Mamie<\/span><b>\u00a0Cuisine<\/b><\/span> : un jeu o\u00f9 il faut retenir les recettes de cuisine, comme ici la recette de la daube de boeuf, en se rappelant de toutes les quantit\u00e9s. Ce jeu fait travailler la m\u00e9moire s\u00e9mantique, la m\u00e9moire \u00e9pisodique, la m\u00e9moire autobiographique, ainsi que la m\u00e9moire de travail\u2026 et la gourmandise !<\/p>\r\n<p>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28168 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Tour-du-Monde-1-300x199.png\" alt=\"\" width=\"300\" height=\"199\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #007f7f;\"><strong><span style=\"color: #526fa1;\">Tour du Monde<\/span>\u00a0<\/strong><\/span>: un jeu o\u00f9 il faut placer les pays Europ\u00e9ens sur la carte. Si vous ne savez pas, vous pouvez d\u00e9penser vos \u201cp\u00e9pettes\u201d gagn\u00e9es, afin d\u2019obtenir des indices. Alors o\u00f9 se situe le Royaume-Uni ? Ce jeu fait travailler la m\u00e9moire s\u00e9mantique, mais aussi le rep\u00e9rage visuo-spatial, les gnosies visuelles et la m\u00e9moire visuelle.<\/p>\r\n<p>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p style=\"text-align: center;\"><img class=\"aligncenter wp-image-28189 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/03\/Chasse-\u00e0-lintru-300x201.png\" alt=\"\" width=\"300\" height=\"201\"><\/p>\r\n<p style=\"text-align: center;\"><span style=\"color: #007f7f;\"><strong><span style=\"color: #526fa1;\">Chasse \u00e0 l'Intrus<\/span>\u00a0<\/strong><\/span>: comme son nom l\u2019indique, il faut retrouver l\u2019intrus parmi les 4 propositions. Ce jeu peut de plus \u00eatre utilis\u00e9 en multijoueur et vous permet d'affronter d'autres joueurs de la communaut\u00e9 en ligne.<\/p>\r\n<p>[\/column]<br>[\/row]<\/p>\r\n<p style=\"text-align: center;\">\r\n<\/p><h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">STIM'ART JOE EN 1 MINUTE <\/span><\/strong><\/h2>\r\n<p style=\"text-align: left;\">[row]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><iframe src=\"https:\/\/www.youtube.com\/embed\/CSIagrMgq-c\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><br>[\/column]<br>[column lg=\"4\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/p>\r\n<p>[\/column]<br>[\/row]<\/p>\r\n<p>\u00a0<\/p>\r\n<h2 style=\"text-align: center;\"><span style=\"color: #526fa1;\"><strong>UN SUIVI PERSONNALISE AVEC SUZIE<\/strong>\u00a0<\/span><\/h2>\r\n<p>[row]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" mdclear=\"yes\" ]<\/p>\r\n<p style=\"text-align: justify;\">Ce ne sont pas que des jeux ! En effet l\u2019int\u00e9r\u00eat est de pouvoir mesurer ses performances et rep\u00e9rer ses fragilit\u00e9s. Au sein de l\u2019application, vous avez acc\u00e8s \u00e0 une partie simplifi\u00e9e de vos r\u00e9sultats : niveaux de difficult\u00e9, jeux favoris, taux de r\u00e9ussite, nombre de parties jou\u00e9es mais aussi\u2026 aux fonctions cognitives travaill\u00e9es pour chaque jeu.<\/p>\r\n<p style=\"text-align: justify;\"><span style=\"color: #526fa1;\"><strong>De quoi suivre vos progr\u00e8s au quotidien et construire un programme d\u2019entra\u00eenement c\u00e9r\u00e9bral selon vos besoins.<\/strong><\/span><\/p>\r\n<p>De plus, <span style=\"color: #526fa1;\"><strong>Suzie votre coach c\u00e9r\u00e9bral<\/strong><\/span>, vous enverra tous les lundis matins un bilan de votre semaine, et vous conseillera sur les jeux de m\u00e9moire \u00e0 utiliser en fonction des objectifs \u00e0 atteindre.<\/p>\r\n<p><img class=\"aligncenter  wp-image-18725\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"192\" height=\"158\"><\/p>\r\n<p style=\"text-align: justify;\">\r\n<\/p><p>[\/column]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><img class=\"aligncenter wp-image-10139\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2018\/10\/Ecran-statistiques.png\" alt=\"jeux ludiques et culturels senior\" width=\"573\" height=\"382\"><br>[\/column]<br>[\/row]<\/p>\r\n<h2 style=\"text-align: center;\">\u00a0<\/h2>\r\n<h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">UN ENTRAINEMENT C\u00c9R\u00c9BRAL COMPLET <\/span><\/strong><\/h2>\r\n<ul>\r\n<li>Une application mise \u00e0 jour r\u00e9guli\u00e8rement<img class=\"size-full wp-image-10142 alignright\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"400\" height=\"151\"><\/li>\r\n<li>Une ergonomie est simple et intuitive<\/li>\r\n<li>Les jeux fonctionnent sans Wifi<\/li>\r\n<li>Possibilit\u00e9 de jouer \u00e0 plusieurs sur la m\u00eame tablette, et m\u00eame \u00e0 distance !<\/li>\r\n<\/ul>\r\n<h3><span style=\"color: #526fa1;\">Une \u00e9tude scientifique<\/span><\/h3>\r\n<p>[row]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br>Une \u00e9tude scientifique \"Adoption and Use of a Mobile Health Application in Older Adults for Cognitive Stimulation\" - Etude r\u00e9alis\u00e9e par Mobin YASINI et Guillaume MARCHAND - sur l'adoption et l'utilisation du programme de stimulation cognitive Stim'Art a d\u00e9montr\u00e9 les \u00e9l\u00e9ments suivants :<\/p>\r\n<ul>\r\n<li>Un\u00a0<span style=\"color: #007f7f;\"><strong><span style=\"color: #526fa1;\">taux de r\u00e9ussite globale en progr\u00e8s<\/span><\/strong><\/span>\u00a0qui atteint 70,84% au bout de 6 mois<\/li>\r\n<li>Une\u00a0<span style=\"color: #526fa1;\"><strong>\u00e9volution du bien-\u00eatre<\/strong><\/span><\/li>\r\n<\/ul>\r\n<p><a href=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2018\/10\/Etudes-DMD-StimArt.pdf\"><img class=\"aligncenter wp-image-28735 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/04\/Bouton-en-savoir-plus-300x90.png\" alt=\"\" width=\"300\" height=\"90\"><\/a><br>[\/column]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><img class=\"wp-image-10244 aligncenter\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2018\/10\/VisuelFinalEtudeClinique.png\" alt=\"\" width=\"653\" height=\"404\"><br>[\/column]<br>[\/row]<\/p>\r\n<p>\u00a0<\/p>\r\n<h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">ABONNEZ-VOUS A PRIX DOUX\u00a0<\/span><\/strong><\/h2>\r\n<p>[ARPrice id=112]<\/p>\r\n<h2 style=\"text-align: center;\"><strong><span style=\"color: #526fa1;\">LA JOE FAMILY<\/span><\/strong><\/h2>\r\n<h3>[ARPrice id=115]<\/h3>\r\n<h3>\u00a0<\/h3>\r\n<h3 style=\"text-align: center;\"><span style=\"color: #526fa1;\"><span style=\"color: #526fa1;\">TOUTE LA FAMILLE SOUHAITE JOUER A JOE ? <span style=\"font-size: 18.72px;\">D\u00c9COUVREZ<\/span> STIM'ART FAMILLE<\/span> <\/span><br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<\/h3>\r\n<p>Le b\u00e9n\u00e9ficiaire du cadeau Stim\u2019Art Famille, <span style=\"color: #526fa1;\"><strong>le chef de famille<\/strong>,<\/span>\u00a0 obtient un an d\u2019abonnement \u00e0 notre programme de jeux de m\u00e9moire Stim\u2019Art JOE. Il obtient \u00e9galement 6 cartes Famille, qu\u2019il va pouvoir distribuer \u00e0 6 joueurs de son choix, qui vont alors jouer en \u00e9quipe et constituer une famille.<\/p>\r\n<p>Chaque joueur re\u00e7oit alors une carte, avec la d\u00e9marche \u00e0 suivre :<\/p>\r\n<ul>\r\n<li>Il devra alors t\u00e9l\u00e9charger l\u2019application \u201cFamily Joe\u201d sur son smartphone ou sa tablette (Android ou Apple)<\/li>\r\n<li>Il rentrera le code Famille inscrit sur sa carte,<\/li>\r\n<li>Il rejoindra sa famille et pourra d\u00e9fier ses proches ou d\u2019autres familles<\/li>\r\n<\/ul>\r\n<p>[\/column]<br>[column lg=\"6\" md=\"12\" sm=\"12\" xs=\"12\" ]<br><img class=\" wp-image-10141 aligncenter\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/\" alt=\"\" width=\"384\" height=\"242\"><\/p>\r\n<p><a href=\"https:\/\/www.dynseo.com\/jeux-de-memoire\/stimart-famille-jeux-en-ligne\/\"><img class=\"aligncenter wp-image-28735 size-medium\" src=\"https:\/\/www.dynseo.com\/wp-content\/uploads\/2020\/04\/Bouton-en-savoir-plus-300x90.png\" alt=\"\" width=\"300\" height=\"90\"><\/a>[\/column]<\/p>\r\n<p>\u00a0<\/p><\/div><\/div>\r\n\r\n\r\n<h2>\u00a0<\/h2>\r\n\r\n\r\n\r\n\r\n\r\n","_et_gb_content_width":"","footnotes":""},"categories":[3043],"tags":[],"class_list":["post-493956","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-advies-van-de-coaches"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Virtual Reality and Cognitive Rehabilitation: The Future of Brain Coaching - DYNSEO - Educational apps &amp; 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