ÉTUDES CLINIQUES

 

 

joe-edith-app-adulte-application-entrainement-cerebral-coach-jeux-cerebraux-jeu-cognitif-logique-culture-memoire-fun-dynseo-ludique-animation-personnes-agees-alz-alzheimer-activites-senior-activite-seniors-stimulation-tablette-smartphone-parkinson-troubles-troubles-coco-app-enfant-educative-educatif-enfants-ludique-culturel-jeux-jeu-application-entrainement-cerebral-ans-tablette-smartphone-autisme-autiste-stimulation

NOS ÉTUDES SCIENTIFIQUES

UNE ÉTUDE SCIENTIFIQUE

 

Une étude scientifique “Adoption and Use of a Mobile Health Application in Older Adults for Cognitive Stimulation” – Etude réalisée par Mobin YASINI et Guillaume MARCHAND – sur l’adoption et l’utilisation des programmes de stimulation cognitive de DYNSEO chez les seniors réalisée sur une durée de 6 mois au côté de 15 seniors âgés de 79 à 88 ans a démontré les éléments suivants :

  • Une adoption complète des seniors aux programmes de DYNSEO avec plus de 78 000 minutes de jeux sur la période.
  • Un temps d’utilisation à la hausse avec 38 minutes par jour et par senior en fin d’étude
  • Un niveau de difficulté en progression
  • Un taux de réussite globale en progrès qui atteint 70,84% au bout de 6 mois
  • Une évolution du bien-être
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DOCUMENTATION SCIENTIFIQUE

Titre
Auteur(s)
Année de publication
Lien vers la ressource

Autism Spectrum Disorders: A Meta-Analysis of Executive Function

Cidrim, Luciana, et Francisco

2017

Revista CEFAC 19

Consulter


Memory Function in Normal Aging: Memory Function in Normal Aging

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2017

Revista CEFAC 19

Consulter


A Brain-Computer Interface Based Attention Training Program for Treating Attention Deficit Hyperactivity Disorder

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2015

Revista CEFAC 19

Consulter


How do specific memory disorders present in the school classroom?

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2015

Revista CEFAC 19

Consulter


Information and Communication Technology (ICT) Applied to Dyslexia: Literature Review 

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2018

 

Revista CEFAC 19

Consulter


Memory in autism spectrum disorder: A meta-analysis of experimental studies

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2020

Revista CEFAC 19

Consulter


Implicit Learning in Individuals with Autism Spectrum Disorders: A Meta-Analysis 

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2015

Revista CEFAC 19

Consulter


Imaging Evidence for Disturbances in Multiple Learning and Memory Systems in Persons with Autism Spectrum Disorders

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2015

Revista CEFAC 19

Consulter


A task to manipulate attentional load, set-shifting, and inhibitory control: Convergent validity and test–retest reliability of the Parametric Go/No-Go Test

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2015

Revista CEFAC 19

Consulter


Is social cognitive training efficient in autism? A pilot single-case study using the RC2S+ program

Elodie Peyroux and Nicolas Franck

2019

Neurocase

Consulter


«Cognitus & Moi»: A Computer-Based Cognitive Remediation Program for Children with Intellectual Disability

Caroline Demily, Caroline Rigard, Elodie Peyroux and Gabrielle Chesnoy-Servanin

2016

Frontiers in Psychiatry

Consulter


Remediation of Deficits in Recognition of Facial Emotions in Children with Autism Spectrum Disorders

Paige M. Weinger BS and Richard A. Depue

2011

Child & Family Behavior Therapy

Consulter


eMot-iCan: Design of an assessment game for emotion recognition in players with Autism

Deborah Sturm, Edward Peppe and Bertam Ploog

2016

SeGAH

Consulter


Clinical and psychological effects of excessive screen time on children

Sophie Domingues-Montanari

2017

Journal of Paediatrics and Child Health

Consulter


Screen Time for Children and Adolescents During the
Coronavirus Disease 2019 Pandemic

Jason M. Nagata, Hoda S. Abdel Magid and Kelley Pettee Gabriel

2020

ProQuest

Consulter


Cognitive remediation for treatment-resistant depression: effects on cognition and functioning and the role of online homework

Christopher R. Bowie, Maya Gupta, Katherine Holshausen, Ruzica Jokic, Michael Best and Roumen Milev

2013

Journal of Nervous and Mental Disease

Consulter


Sudoku and Working Memory Performance for Older Adults

Jeremy W. Grabbe

2011

Activities, Adaptation & Aging

Consulter


Associations between cognitively stimulating leisure
activities, cognitive function and age-related
cognitive decline

Nicola Ferreira, Adrian Owen, Anita Mohan, Anne Corbett and Clive Ballard

2015

International Journal of Geriatric Psychiatry

Consulter


A serious game for children with Attention
Deficit Hyperactivity Disorder: Who benefits
the most?

Kim C. M. Bul, Lisa L. Doove, Ingmar H. A. Franken, Saskia Van der Oord, Pamela M. Kato and Athanasios Maras

2018

Plos One

Consulter


Contribution of tablets to the support of children and adolescents with autistic disorders

Marion Wolff, Maria Pilar Gattegno, Jean-Louis Adrien, Carole Gabeau and Pascale Isnard

2014

Journal Européen des Systèmes Automatisés

Consulter


Student–senior isolation prevention partnership: a Canada-wide programme to mitigate social exclusion during the COVID-19 pandemic

Sumana Christina Naidu, Monisha Persaud, Natasha Yasmin Sheikhan, Geoffrey Sem, Victoria O’Driscoll, Laura Diamond, Natalie Pitch, Nitish Dhingra, Dominik Alex Nowak and Kerry Kuluski

2021

OUP Pubblic Health Elergency Collection

Consulter


Preventing social isolation in older people

Natalie Cotterell, Tine Buffel and Christopher Phillipson

2018

Maturitas

Consulter


The impact of social isolation on the health status and health-related quality of life of older people

Annie Hawton, Colin Green, Andy P. Dickens, Suzanne H. Richards, Rod S. Taylor, Rachel Edwards, Colin J. Greaves and John L. Campbell

2011

Qual Life Res

Consulter


Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children

Lorraine Lanningham-Foster, Teresa B. Jensen, Randal C. Foster, Aoife B. Redmond, Brian A. Walker, Dieter Heinz and James A. Levine
 

2006

Pediatrics

Consulter


A Systematic Review of Serious Games in Training Health Care Professionals

Wang Ryan, DeMaria Samuel Jr, Goldberg Andrew and Katz Daniel
 

2016

Simulation in Healthcare

Consulter


Can Game-Based Therapies be trusted? Is GameBased Education effective? A systematic review of the Serious Games for Health and Education

Nuria Aresti Bartolomé, Amaia Méndez Zorilla, Bégoña García Zapirain
 

2011

CGames

Consulter


Designing Serious Game Interventions for Individuals
with Autism

Elisabeth M. Whyte, Joshua M. Smyth and K. Suzanne Scherf
 

2011

Journal of Autism and Developmental Disorders

Consulter


Dementia Games: A Literature Review of Dementia-Related Serious Games

Simon McCallum and Costas Boletsis

2013

Computer Science

Consulter


Recommendations for the use of Serious Games in people with Alzheimer’s Disease, related disorders and frailty

Philippe H. Robert, Alexandra Konig, Hélene Amieva, Sandrine Andrieu, François Bremond, Roger Bullock and Mathieu Ceccaldi

2014

Frontiers

Consulter


Serious Games and Their Effect Improving Attention in Students with Learning Disabilities

Patricia García-Redondo, Trinidad García, Débora Areces, José Carlos Núñez and Celestino Rodríguez

2019

Environmental Research and Public Health

Consulter