ÉTUDES CLINIQUES
NOS ÉTUDES SCIENTIFIQUES
UNE ÉTUDE SCIENTIFIQUE
Une étude scientifique “Adoption and Use of a Mobile Health Application in Older Adults for Cognitive Stimulation” – Etude réalisée par Mobin YASINI et Guillaume MARCHAND – sur l’adoption et l’utilisation des programmes de stimulation cognitive de DYNSEO chez les seniors réalisée sur une durée de 6 mois au côté de 15 seniors âgés de 79 à 88 ans a démontré les éléments suivants :
- Une adoption complète des seniors aux programmes de DYNSEO avec plus de 78 000 minutes de jeux sur la période.
- Un temps d’utilisation à la hausse avec 38 minutes par jour et par senior en fin d’étude
- Un niveau de difficulté en progression
- Un taux de réussite globale en progrès qui atteint 70,84% au bout de 6 mois
- Une évolution du bien-être
DOCUMENTATION SCIENTIFIQUE
Titre
Auteur(s)
Année de publication
Lien vers la ressource
Autism Spectrum Disorders: A Meta-Analysis of Executive Function
Cidrim, Luciana, et Francisco
2017
Revista CEFAC 19
Memory Function in Normal Aging: Memory Function in Normal Aging
Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari
2017
Revista CEFAC 19
A Brain-Computer Interface Based Attention Training Program for Treating Attention Deficit Hyperactivity Disorder
Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari
2015
Revista CEFAC 19
How do specific memory disorders present in the school classroom?
Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari
2015
Revista CEFAC 19
Information and Communication Technology (ICT) Applied to Dyslexia: Literature Review
Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari
2018
Revista CEFAC 19
Memory in autism spectrum disorder: A meta-analysis of experimental studies
Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari
2020
Revista CEFAC 19
Implicit Learning in Individuals with Autism Spectrum Disorders: A Meta-Analysis
Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari
2015
Revista CEFAC 19
Imaging Evidence for Disturbances in Multiple Learning and Memory Systems in Persons with Autism Spectrum Disorders
Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari
2015
Revista CEFAC 19
A task to manipulate attentional load, set-shifting, and inhibitory control: Convergent validity and test–retest reliability of the Parametric Go/No-Go Test
Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari
2015
Revista CEFAC 19
Is social cognitive training efficient in autism? A pilot single-case study using the RC2S+ program
Elodie Peyroux and Nicolas Franck
2019
Neurocase
«Cognitus & Moi»: A Computer-Based Cognitive Remediation Program for Children with Intellectual Disability
Caroline Demily, Caroline Rigard, Elodie Peyroux and Gabrielle Chesnoy-Servanin
2016
Frontiers in Psychiatry
Remediation of Deficits in Recognition of Facial Emotions in Children with Autism Spectrum Disorders
Paige M. Weinger BS and Richard A. Depue
2011
Child & Family Behavior Therapy
eMot-iCan: Design of an assessment game for emotion recognition in players with Autism
Deborah Sturm, Edward Peppe and Bertam Ploog
2016
SeGAH
Clinical and psychological effects of excessive screen time on children
Sophie Domingues-Montanari
2017
Journal of Paediatrics and Child Health
Screen Time for Children and Adolescents During the
Coronavirus Disease 2019 Pandemic
Jason M. Nagata, Hoda S. Abdel Magid and Kelley Pettee Gabriel
2020
ProQuest
Cognitive remediation for treatment-resistant depression: effects on cognition and functioning and the role of online homework
Christopher R. Bowie, Maya Gupta, Katherine Holshausen, Ruzica Jokic, Michael Best and Roumen Milev
2013
Journal of Nervous and Mental Disease
Sudoku and Working Memory Performance for Older Adults
Jeremy W. Grabbe
2011
Activities, Adaptation & Aging
Associations between cognitively stimulating leisure
activities, cognitive function and age-related
cognitive decline
Nicola Ferreira, Adrian Owen, Anita Mohan, Anne Corbett and Clive Ballard
2015
International Journal of Geriatric Psychiatry
A serious game for children with Attention
Deficit Hyperactivity Disorder: Who benefits
the most?
Kim C. M. Bul, Lisa L. Doove, Ingmar H. A. Franken, Saskia Van der Oord, Pamela M. Kato and Athanasios Maras
2018
Plos One
Contribution of tablets to the support of children and adolescents with autistic disorders
Marion Wolff, Maria Pilar Gattegno, Jean-Louis Adrien, Carole Gabeau and Pascale Isnard
2014
Journal Européen des Systèmes Automatisés
Student–senior isolation prevention partnership: a Canada-wide programme to mitigate social exclusion during the COVID-19 pandemic
Sumana Christina Naidu, Monisha Persaud, Natasha Yasmin Sheikhan, Geoffrey Sem, Victoria O’Driscoll, Laura Diamond, Natalie Pitch, Nitish Dhingra, Dominik Alex Nowak and Kerry Kuluski
2021
OUP Pubblic Health Elergency Collection
Preventing social isolation in older people
Natalie Cotterell, Tine Buffel and Christopher Phillipson
2018
Maturitas
The impact of social isolation on the health status and health-related quality of life of older people
Annie Hawton, Colin Green, Andy P. Dickens, Suzanne H. Richards, Rod S. Taylor, Rachel Edwards, Colin J. Greaves and John L. Campbell
2011
Qual Life Res
Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children
2006
Pediatrics
A Systematic Review of Serious Games in Training Health Care Professionals
2016
Simulation in Healthcare
Can Game-Based Therapies be trusted? Is GameBased Education effective? A systematic review of the Serious Games for Health and Education
2011
CGames
Designing Serious Game Interventions for Individuals
with Autism
2015
Journal of Autism and Developmental Disorders
Dementia Games: A Literature Review of Dementia-Related Serious Games
2013
Computer Science
Recommendations for the use of Serious Games in people with Alzheimer’s Disease, related disorders and frailty
2014
Frontiers
Serious Games and Their Effect Improving Attention in Students with Learning Disabilities
2019
Environmental Research and Public Health