STUDI CLINICI

 

 

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I NOSTRI STUDI SCIENTIFICI

UNO STUDIO SCIENTIFICO

Lo studio scientifico “Adoption and Use of a Mobile Health Application in Older Adults for Cognitive Stimulation” – condotto da Mobin YASINI e Guillaume MARCHAND – sull’adozione e l’utilizzo dei programmi di stimolazione cognitiva di DYNSEO negli anziani, condotto per un periodo di 6 mesi su 15 anziani di età compresa tra i 79 e gli 88 anni, ha mostrato quanto segue:

 

  • Un‘adozione completa dei programmi di DYNSEO da parte degli anziani, con oltre 78.000 minuti di gioco nel periodo di studio.
  • Un aumento del tempo di utilizzo con 38 minuti al giorno per anziano alla fine dello studio.
  • Un livello di difficoltà crescente
  • Un tasso di successo complessivo migliore, raggiungendo il 70,84% dopo 6 mesi.
  • Un aumento del benessere
Studiclinici-studio-ricerca-benessere-dynseo

DOCUMENTAZIONE SCIENTIFICA

Titolo
Autore/i
Anno di pubblicazione
Link verso la risorsa

Autism Spectrum Disorders: A Meta-Analysis of Executive Function

Cidrim, Luciana, et Francisco

2017

Revista CEFAC 19

Leggere


Memory Function in Normal Aging: Memory Function in Normal Aging

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2017

Revista CEFAC 19

Leggere


A Brain-Computer Interface Based Attention Training Program for Treating Attention Deficit Hyperactivity Disorder

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2015

Revista CEFAC 19

Leggere


How do specific memory disorders present in the school classroom?

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2015

Revista CEFAC 19

Leggere


Information and Communication Technology (ICT) Applied to Dyslexia: Literature Review 

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2018

 

Revista CEFAC 19

Leggere


Memory in autism spectrum disorder: A meta-analysis of experimental studies

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2020

Revista CEFAC 19

Leggere


Implicit Learning in Individuals with Autism Spectrum Disorders: A Meta-Analysis 

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2015

Revista CEFAC 19

Leggere


Imaging Evidence for Disturbances in Multiple Learning and Memory Systems in Persons with Autism Spectrum Disorders

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2015

Revista CEFAC 19

Leggere


A task to manipulate attentional load, set-shifting, and inhibitory control: Convergent validity and test–retest reliability of the Parametric Go/No-Go Test

Foti, F., F. De Crescenzo, G. Vivanti, D. Menghini, et S. Vicari

2015

Revista CEFAC 19

Leggere


Is social cognitive training efficient in autism? A pilot single-case study using the RC2S+ program

Elodie Peyroux and Nicolas Franck

2019

Neurocase

Leggere


«Cognitus & Moi»: A Computer-Based Cognitive Remediation Program for Children with Intellectual Disability

Caroline Demily, Caroline Rigard, Elodie Peyroux and Gabrielle Chesnoy-Servanin

2016

Frontiers in Psychiatry

Leggere


Remediation of Deficits in Recognition of Facial Emotions in Children with Autism Spectrum Disorders

Paige M. Weinger BS and Richard A. Depue

2011

Child & Family Behavior Therapy

Leggere


eMot-iCan: Design of an assessment game for emotion recognition in players with Autism

Deborah Sturm, Edward Peppe and Bertam Ploog

2016

SeGAH

Leggere


Clinical and psychological effects of excessive screen time on children

Sophie Domingues-Montanari

2017

Journal of Paediatrics and Child Health

Leggere


Screen Time for Children and Adolescents During the
Coronavirus Disease 2019 Pandemic

Jason M. Nagata, Hoda S. Abdel Magid and Kelley Pettee Gabriel

2020

ProQuest

Leggere


Cognitive remediation for treatment-resistant depression: effects on cognition and functioning and the role of online homework

Christopher R. Bowie, Maya Gupta, Katherine Holshausen, Ruzica Jokic, Michael Best and Roumen Milev

2013

Journal of Nervous and Mental Disease

Leggere


Sudoku and Working Memory Performance for Older Adults

Jeremy W. Grabbe

2011

Activities, Adaptation & Aging

Leggere


Associations between cognitively stimulating leisure
activities, cognitive function and age-related
cognitive decline

Nicola Ferreira, Adrian Owen, Anita Mohan, Anne Corbett and Clive Ballard

2015

International Journal of Geriatric Psychiatry

Leggere


A serious game for children with Attention
Deficit Hyperactivity Disorder: Who benefits
the most?

Kim C. M. Bul, Lisa L. Doove, Ingmar H. A. Franken, Saskia Van der Oord, Pamela M. Kato and Athanasios Maras

2018

Plos One

Leggere


Contribution of tablets to the support of children and adolescents with autistic disorders

Marion Wolff, Maria Pilar Gattegno, Jean-Louis Adrien, Carole Gabeau and Pascale Isnard

2014

Journal Européen des Systèmes Automatisés

Leggere


Student–senior isolation prevention partnership: a Canada-wide programme to mitigate social exclusion during the COVID-19 pandemic

Sumana Christina Naidu, Monisha Persaud, Natasha Yasmin Sheikhan, Geoffrey Sem, Victoria O’Driscoll, Laura Diamond, Natalie Pitch, Nitish Dhingra, Dominik Alex Nowak and Kerry Kuluski

2021

OUP Pubblic Health Elergency Collection

Leggere


Preventing social isolation in older people

Natalie Cotterell, Tine Buffel and Christopher Phillipson

2018

Maturitas

Leggere


The impact of social isolation on the health status and health-related quality of life of older people

Annie Hawton, Colin Green, Andy P. Dickens, Suzanne H. Richards, Rod S. Taylor, Rachel Edwards, Colin J. Greaves and John L. Campbell

2011

Qual Life Res

Leggere


Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children

Lorraine Lanningham-Foster, Teresa B. Jensen, Randal C. Foster, Aoife B. Redmond, Brian A. Walker, Dieter Heinz and James A. Levine
 

2006

Pediatrics

Leggere


A Systematic Review of Serious Games in Training Health Care Professionals

Wang Ryan, DeMaria Samuel Jr, Goldberg Andrew and Katz Daniel
 

2016

Simulation in Healthcare

Leggere


Can Game-Based Therapies be trusted? Is GameBased Education effective? A systematic review of the Serious Games for Health and Education

Nuria Aresti Bartolomé, Amaia Méndez Zorilla, Bégoña García Zapirain
 

2011

CGames

Leggere


Designing Serious Game Interventions for Individuals
with Autism

Elisabeth M. Whyte, Joshua M. Smyth and K. Suzanne Scherf
 

2015

Journal of Autism and Developmental Disorders

Leggere


Dementia Games: A Literature Review of Dementia-Related Serious Games

Simon McCallum and Costas Boletsis

2013

Computer Science

Leggere


Recommendations for the use of Serious Games in people with Alzheimer’s Disease, related disorders and frailty

Philippe H. Robert, Alexandra Konig, Hélene Amieva, Sandrine Andrieu, François Bremond, Roger Bullock and Mathieu Ceccaldi

2014

Frontiers

Leggere


Serious Games and Their Effect Improving Attention in Students with Learning Disabilities

Patricia García-Redondo, Trinidad García, Débora Areces, José Carlos Núñez and Celestino Rodríguez

2019

Environmental Research and Public Health

Leggere