Objectives of the Workshop
The main objective of our workshop is to raise awareness among CP to CM2 students and teachers about the issues related to excessive screen use. We aim to :
Promote responsible screen use.Encourage a healthy balance between screen time and physical activities.
Provide participants with tools to understand and manage their screen time wisely.
Target Audience
This workshop is specifically aimed at CP to CM2 students and primary school teachers. It is designed to be interactive and tailored to each age group, ensuring an enriching experience for all participants.
of the knowledge pre-questionnaire, with open questions
Here are some questions from the knowledge pre-questionnaire, with open questions that allow children to express themselves freely and share their thoughts.
Do you think children can use a phone by themselves?This question aims to understand children's perception of their own ability to use electronic devices.Is it a good thing to watch TV before going to sleep?This question explores the idea of the impact of screen time before bed on sleep quality.
Can you be overly excited after using a screen?By asking this question, we invite children to reflect on the emotions that may arise after prolonged exposure to screens.
Does playing on a console provide as much as coloring, painting, and cutting?This question encourages comparison between digital activities and traditional creative activities.
Do you think the television should stay on during meals?This question addresses the notion of social interaction during meals.
Experimenting with the break with COCO THINKS and COCO MOVES
The introduction of the "Sport Break" during the workshop is a concrete way to promote responsible screen use while encouraging physical activity, thus contributing to the overall well-being of children.
An essential component of our workshop is to encourage children to experience the "Sport Break" every 15 minutes of play or screen use. The goal is to show them how to integrate active breaks into their digital routine.
During this part of the workshop, children discover the benefits of regular sports breaks, such as improved concentration, reduced stress, and enhanced overall well-being. They also learn simple and fun exercises that they can do quickly, even while playing video games or watching television.
End of Workshop Questionnaire: reflecting on the impact of the sports break
Our goal is to instill in children a healthy habit that can accompany them throughout their lives: taking regular breaks to move, stretch, and stay active, even when they are using screens. By integrating this practice into their daily screen and console use, we help them create a healthy balance between the digital world and the real world.
At the end of our workshop on screen use awareness, we invite children to participate in a post-workshop questionnaire. This questionnaire is not limited to measuring acquired knowledge, but it also plays a crucial role in encouraging children to reflect on their experience.
An important part of this questionnaire is dedicated to the "Sport Break." We ask specific questions to help children realize the positive impact this practice had during the workshop. For example, we ask them if they felt an improvement in their concentration, energy, or well-being after incorporating active breaks.
Diploma for Children
This encourages children to reflect on their own feelings and experiences, thereby reinforcing their understanding of the benefits of balanced screen use and the integration of physical activity into their routine. Furthermore, these reflections can serve as a starting point for family discussions at home, where children can share their discoveries with their parents.
The post-workshop questionnaire thus constitutes a powerful tool to help children become aware of the benefits of responsible screen use, including the integration of the "Sport Break," and encourages their commitment to maintaining this balance.
At the end of the workshop, each child will receive a diploma to recognize their participation and commitment to raising awareness about responsible screen use.
Avoid Screens Before Sleeping
The blue light emitted by screens can disrupt sleep. It is recommended to avoid screen use at least one hour before going to bed for better quality sleep.
Beware of Visual and Cognitive FatigueScreens can cause visual fatigue and exhaust the child's attention. Prolonged use can lead to negative effects, so it is essential to monitor screen time.
Set Limits and Provide GuidelinesEstablish clear rules regarding screen use, including allocated time and allowed moments. Limits help the child better manage their screen time.
Explain the RisksDiscuss with your children the potential online dangers, such as the need not to talk to strangers and not to make online purchases without permission. Also explain the negative effects of screens.
By filling out the form, you will have access to all the resources.
To conduct the experimental session of COCO THINKS and COCO MOVES, you just need to download the application on a tablet or computer. You will have it for free for 7 days.
The necessity of raising awareness about screen use
In an increasingly digital world, the use of screens has become ubiquitous, especially among children. This reality raises major concerns regarding the effects on the health and well-being of younger generations. That is why our awareness workshop aims to help primary schools and teachers address this crucial issue. In this article, we present this workshop and explain how you can access all the necessary resources for free to organize it successfully.
Presentation of the Workshop
Content of the Workshop
The workshop includes a variety of interactive activities, discussions, and exercises designed to engage children positively. The topics covered include:
- The advantages and disadvantages of screen use.
- The consequences of overexposure to screens on health and well-being.
- Strategies to establish a balance between screen time and outdoor activities.
- Tips for responsible use of digital media.
Free Resources to Organize the Workshop
The Workshop Outline
The outline of the workshop is carefully structured to maximize educational impact. It includes an introduction, interactive activities, group discussions, and a reflection session. This structure allows participants to follow a complete educational journey.
Knowledge Questionnaires
An essential aspect of our workshop on screen usage awareness is to encourage children to think critically about their relationship with screens and digital media. To this end, we have developed a knowledge questionnaire specifically designed for the children participating in the workshop. There will be a knowledge questionnaire at the beginning, and another at the end of the workshop, to measure changes in understanding and attitudes after attending the workshop.
6. Is it advisable to have a television in your bedroom?This question explores the idea of having or not having a screen in the bedroom and its implications.
7. Do you think screens distance us from reality? If so, why?Children are encouraged to reflect on the impact of screens on their perception of reality.
8. In your opinion, at what age can one start using technology?This question encourages children to think about the appropriate age to start using digital devices.
9. Why is it useful to have age limits for certain games or movies?Children are invited to reflect on the reasons why it may be important to have age restrictions for certain content.
10. In your opinion, what is the maximum recommended time to spend in front of screens?This question prompts children to think about the appropriate duration for screen use in a day.
The use of open-ended questions in this questionnaire allows children to express themselves freely and share their opinions. Furthermore, we encourage participants to keep their answer sheet and discuss it with their parents at home. This approach fosters family dialogue about responsible screen use, which is essential for effective awareness.
By asking these questions, we aim to encourage children's critical thinking and help them develop a deep understanding of the impact of screens on their daily lives.
Instructions for the Facilitator
We provide facilitators with all the necessary information and instructions to facilitate the running of the workshop. This ensures that the workshop runs smoothly and effectively.
Presentation of the Workshop
Tips for Families: Balancing Screen Time and Reality
Our awareness workshop on screen usage comes with a practical booklet for families, designed to help parents guide their children in responsible screen use. Here are some essential points extracted from the booklet:
Recommended Screen Time
For each age group, it is recommended to limit daily screen time. For example, for children aged 3 to 6 years, one hour per day is a recommended limit. This helps maintain a balance between the digital world and the real world.
Use During Free Moments
Encourage your children to use screens during calm and free moments of the day, such as after school or before dinner. Screens can serve as a means of rest, but it is important to set limits.
Share Initial Uses
When introducing new technology to your child, accompany them in the discovery. Explain its use and monitor their initial interactions.
Share Family Moments
Set aside special screen-free moments for the family, such as meals, car rides, and outdoor activities. These moments foster communication and family bonds.
Take an Interest in What They Do
Ask your children questions about what they are doing on the screen and encourage them to share their activities with you. This strengthens communication and creates opportunities for interaction.
These tips from the practical booklet are designed to help families balance screen use and promote responsible usage. By following these guidelines, you can help your children enjoy the benefits of technology while minimizing potential risks.
Our awareness workshop on screen usage offers a valuable opportunity for primary schools and teachers to promote responsible screen use among students. The free resources we provide ensure an easy implementation of this educational workshop. Together, we can help children develop healthy screen habits and better understand their impact on their well-being.
Don't miss this opportunity to help children navigate today's digital world in a balanced and informed way. To access the free resources and organize your workshop, fill out the form below.
Media Education and Development of Critical Thinking: A Major Challenge in Primary School
While regulating screen time is essential, it is not enough on its own. It is also crucial to teach children to decode the content they consume every day. Developing their critical thinking towards digital media better equips them against misinformation, disguised advertisements, or manipulative content.
Educational objectives of this section:
Help students recognize reliable content.
Learn to spot the traps of misinformation.
Encourage an active and thoughtful posture towards screens.
Educational activities to implement in class:
1. "True or False" Game
Children must classify different statements into two categories: true or false. Examples:
"Fish drink water"
"You can believe everything you read on the Internet"
"A website can publish false information"
Objective: Introduce students to information sorting.
2. Analysis of an Online Video
Watch a popular video together on a platform (e.g., YouTube Kids) and then lead a group discussion:
Who produced this video?
Is it there to inform, sell, or entertain?
Is there advertising? Influencers?
Objective: Understand the intentions behind a piece of content.
3. Creation of a Poster “My 5 Anti-Fake News Reflexes”
Each student creates a poster with five good practices for verifying information online. Example:
Look for multiple sources
Ask an adult
Check the publication date
Read to the end
Check if the author is known
Objective: Reinforce learning through creativity.
Concrete examples to discuss with students:
A video claiming that an imaginary animal really exists.
A hidden advertisement in a children's game.
An alarmist message seen on a social network.
These examples help lay the foundations for critical thinking from a young age.
Practical advice for teachers and families:
Integrate simple questions into daily life: "Who wrote this?", "Why does this message exist?", "Is this really possible?"
Encourage the use of child-friendly search engines, such as Qwant Junior.
Create a display area in class with visual tools on good digital reflexes.
Share with families a tips sheet to continue media education at home.
And to go further: our online training
Raising Awareness about Screens: Understanding, Acting, Supporting
Understand the uses and effects of screens, set a calming framework, and establish effective routines at home.
- Guidelines by age & co-usage
- Regular breaks & screen time end without crisis
- Parental control & content choices
- COCO/CLINT workshop & weekly follow-up