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Our educational and pedagogical game program Coco is already used by children with autism, Down’s syndrome, DYS disorders and cognitive disabilities. The application is used in special schools, but also in elementary school classes. The objective is to adapt to the levels and capacities of each child. Thus, children with disabilities will be able to have the same application as their classmates in classic cycle, which is rewarding for disabled children.


Our Coco educational game program was designed in collaboration with health professionals: occupational therapist, speech therapist, neuropsychologist, and psychometrician, and  we are accompanied internally by Sara BONOTTI, our psychometrician.

The COCO APP can help every child having a DYS disorder: dyslexia and dysorthographia, dysphasia, dyspraxia or dyscalculia.


Coco is a cognitive stimulation program on tablet and smartphone for children from 5 to 10 years old.

The program contains more than 30 varied educational games to work all the cognitive functions (attention, memory, comprehension…). 

It offers the possibility to work on fine motor skills or to revise mental math, English, or geography.

Each game has 3 levels of difficulty to adapt to the needs and levels of each player, allowing them to progress at their own pace.







Finally, all our COCO games now include audio instructions, to make it easier for children to understand and play independently.

To personalize learning, and adapt to the specific educational needs of students, we have a battery of tools to help teachers, educators, sand supervisors to better support children with cognitive disorders (DYS disorders, autism, cognitive disorders…)

Our goal is to make the use of the Coco educational games even more adapted and personalized to each child and each need.


Here are the different tools at their disposal:

Technical data sheets:


When we talk about children, we must consider all aspects of their development

For this reason, Coco offers games that work on different cognitive functions. You can therefore choose the games that are best suited to each child’s skills and needs.

Each game works on several cognitive functions.

Types of work:


We made a data sheet for each game. 

These sheets are personalized according to the type of work desired: for a transversal work or for a specific work: on autism, trisomy 21, or DYS disorders.  

You find the usefulness of each game, on a scale of 0 to 3, for each cognitive function.

The technical sheets are accessible from our secure monitoring platform: .

Here are our games adapted for DYSLEXIA and


Dyslexia is a disorder that affects the ability to read or causes difficulty in recognizing and reproducing written language.

Hunting Intruder:

In this game, the child must find the intruder among the four words presented. 

With “Intruder Hunt” we work on the identification of words since the child must read the proposed words, recognize them, and give them a meaning. 

In addition, the child works on semantic classification since the child must identify the category to which each word belongs.


In this game the child must reconstruct words from syllables. 

With “Syllabus” we work on phonemic synthesis and thus the skill required to put together syllables to reconstruct a word.

The child must recognize the syllables, combine them in the right order and find the right word. We also stimulate the spelling skills.

At the easy level, the child can see the words to be reconstructed, so we can also do the reverse work: from the word, the child must cut it into syllables and then go and find the right syllables among those proposed.

Many of the games in the COCO program are adapted for dyslexic children.

Find games to target dyslexia and disorthography disorders with the following icons:

Here are our games adapted for DYSPHASIA

Dysphasia is a specific speech and language development disorder resulting in the failure of normal receptive and/or expressive language acquisition.

Musical Ear:


In this game the child must listen to a sound, an animal or an instrument and identify it, choosing among the 4 propositions presented. 

With this game we work on auditory attention and auditory discrimination


In addition, the child must associate the sound with the correct object/animal/instrument, and by looking up the word in their vocabulary

The presence of pictures next to the words allows these games to be used with children who are not yet able to read. 


In this game the child has to reconstruct a proverb from the given words. 

With “Brain Storm” we work on word identification and syntax since the child must put the words in a coherent order (subject, verb, complement). 

At the difficult level, the sentences are more complex, and sentence construction is also worked on.

Coco Cooks:


In this game, the child must read a recipe or list of ingredients and memorize it. 

With “Coco Cooks”, the child works on semantic memory and vocabulary

In addition, in the “recipe” mode, the child must remember the different steps of the recipe: we can thus stimulate the construction of the sentence and the speech.

Many of the games in the COCO program are adapted for dysphasic children. 

Find games to target dysphasia with the following icons:

Here are our games adapted for DYSPRAXIA

Dyspraxia in children corresponds to a difficulty in performing certain gestures and voluntary actions. It affects, for example, the ability to situate oneself in space and/or the coordination of movements.

Puzzle Plus:


In this game the child must compose a puzzle by moving the different pieces of the image present. 

With “Puzzle Plus” we work on the visual-spatial skills to recognize the different parts of the picture and find the right position. 

In addition, the child must organize the movements to be made, think about which piece to move first, and find strategies (start from the edge or start with the main character…).  

The Walker:

In this game the child must place pieces on the board to create a path that takes Coco to reach his goal. 

With “The Walker” we work on organization and sequencing to find the right order of the pieces. 


The child will also need to use spatial organization skills to place the pieces in the right place and to create a mental image of the path to be built. 

In addition, with the possibility of asking for clues (a piece will be placed in the right zone), the child will have to adapt to the positioned piece.

Congested Parking:

In this game the child must move the cars on the screen to get the yellow car out of the parking lot. 

With “Congested Parking”, we work on the creation of mental images to imagine the movements to perform. 


Sequencing will also be stimulated since, to arrive to the solution, the movements must be linked in the right order. 

With the possibility of asking to see the solution, the child will be able to memorize the sequence and we will work on the sequential memory.

Many of the games in the COCO program are adapted for dyspraxic children.

Find games to target dyspraxia with the following icons:

Here are our games adapted for DYSCALCULIA

Dyscalculia is a learning disability in mathematics.



In this game the child must solve mathematical operations. 

With “Calculus” you can work on mental arithmetic

In the difficult level there are also divisions and multiplications to improve in the knowledge of multiplication tables.

In the “free response” mode, there are no propositions to choose from, so mental math will be more difficult.

Shooting Stars:


In this game the child must connect the stars in ascending order. 

With this game we work on the recognition of numbers and the order of the numerical system

In addition, the child must use his visual-spatial skills to find the right star. 

At the difficult level, the child must alternate between numbers and letters (1, A, 2, B…) so he must switch between different codes and use his working memory.

Silly Sequence:


In this game the child must look at a series of numbers and say when a sequence of 3 consecutive numbers appears, knowing that it can be an ascending sequence, or a descending sequence. 

 With “Crazy Waterfall”, the child works on the recognition of numbers and the ability to find a sequence without starting from 0.

For example, when the number 23 appears, the child must remember this number, wait for the next number, and check if it is consecutive to 23 and do the same with the next number. In this way, working memory is stimulated.

Many of the games in the COCO program are adapted for dyscalculic children.

Find games to target cognitive disorders with the following icons:

Here are our games adapted for cognitive disorders

Cognitive disorders in children can be a disability for some, or milder problems for others.  These disorders affect memory, comprehension, and reasoning. They will be difficulties for education at school and at home, but also at work.

Carnival of the Animals:


In this game the child must find the environment of the animal presented: Does it live in water? 

With “Carnival of the Animals” we work on the recognition of the images since the child must recognize the animal and the different habitats.


In addition, we work on classification (separating the animals of the earth, the sea, the sky…) and association (associating the animal with the right habitat).


In this game, the child must memorize a sequence of color combinations and reproduce it.

With “Colormind” we work on immediate memory and sequencing with several colors to remember that increases progressively.


Thanks to the use of colors, the game is also accessible to children who do not have verbal skills. It therefore meets a need for support for children with major cognitive disorders.

Coco at the beach:


In this game, the child must move the ball to bring it to Coco.

With “Coco at the beach”, the child must find the right path to avoid the crabs.

This game also stimulates cause and effect as the ball moves in the indicated direction until it hits a rock. 

In this game there are several possible solutions, so there will always be positive feedback. 

Thus, the COCO program is adapted for more fragile children, by making them work on the different cognitive functions: 

  • Lexical, semantic, and phonemic skills,
  • auditory discrimination,
  • reading, comprehension,
  • visuo-spatial skills, 
  • organization, strategy,
  • memory and attention.

Find games to target other cognitive disorders with the following icons:

Assessment of student progress and achievements


 Children’s progress can be tracked in 2 different ways: 


  • The child can monitor his or her own progress, 


  • The teacher has access to a monitoring platform to follow the evolution of the children, and to have access to resources, technical sheets as well as automatic analyses that will allow him to know which games are recommended according to the cognitive functions that need to be stimulated and thus to analyze the scores of each game, and thus to be able to focus on the cognitive functions that are weaker and that need to be stimulated.


With the Coco program, the student can create his or her own profile and take advantage of the thirty or so games available in the application.

We will integrate in API to the ENT Numérique to retrieve the children’s profiles. However, it is still possible to play with an avatar / nickname (image of a crocodile, a rocket, a rabbit …) that the child will choose. 


When a student uses the application with his profile, he has the possibility to see his progress in the application with:

  • his favorite games,
  • the levels of difficulty chosen, 
  • the points earned, 
  • the duration of the game.


Here is the child’s view, where he can track his performance at the end of the game: 

School professionals can have access to a precise and detailed follow-up of the games and of the student’s evolution, on Dynseo’s secure follow-up platform. It is possible to send a weekly PDF of the scores and performances of each child with special needs to API. 

The use of the platform is customizable via several filters.


Here are some examples:


  • Global statistics – Visible by global and specific periods


  • Favorite games


  • Well-being – Visible by global and specific periods: For us it is very important to follow the well-being of the children. They sometimes have difficulty expressing it, and within the Coco application, we ask them how they feel so that we can accompany them if they are not doing well and discuss it. The fact that emotions are represented by pictograms makes it easier for them to identify themselves.


  • Statistics – Viewable by global and specific periods


  • Progression – Visible by number of games and difficulty level

The platform can also recommend certain games, depending on the cognitive functions that need to be stimulated, by analyzing the scores of each child to each child, depending on the continuity of the cognitive functions worked previously

The Coco program was created and designed by health professionals and engineers specialized in cognitive science. UX and UI are very important components for us, and we will regularly test our applications and new games within our Special schools’ partners. 

Indeed, when accompanying children with cognitive and autistic disorders, it is essential to have uncluttered interfaces, without frills, so that the child can focus on the exercise itself, and not on the disruptive animations that might be present.


The tests in real conditions allow us to understand the expectations of the children, but also of the caregivers who accompany them.

Caregivers and caregivers have a complementary perspective that is essential to each new game, each new update. Their work and life experiences are unique and valuable.


The games in the Coco program have been built to make the screens suitable for young children.

The Coco program that we propose follows the recommendations of the standard Accessibility and Adaptability of Digital Resources for Schools. 

We have already adapted our games and solutions for children with DYS disorders, cognitive disabilities, autistic disorders…

In particular, by adapting: 

  • the instructions, and adding audio instructions,
  • the visual ergonomics to be uncluttered and intuitive,
  • the colors and contrasts.



  • Performance Tracking
  • Monthly updates
  • Customer support
  • No automatic renewal

$4,99 USD


  • Performance Tracking
  • Monthly updates
  • Customer support
  • No automatic renewal

$18 USD


  • Performance Tracking
  • Monthly updates
  • Customer support
  • No automatic renewal

$44 USD

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